1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "daudio_source_load_callback.h"
17 
18 #include "daudio_hisysevent.h"
19 #include "daudio_log.h"
20 #include "daudio_source_handler.h"
21 
22 #undef DH_LOG_TAG
23 #define DH_LOG_TAG "DAudioSourceLoadCallback"
24 
25 namespace OHOS {
26 namespace DistributedHardware {
OnLoadSystemAbilitySuccess(int32_t systemAbilityId,const sptr<IRemoteObject> & remoteObject)27 void DAudioSourceLoadCallback::OnLoadSystemAbilitySuccess(int32_t systemAbilityId,
28     const sptr<IRemoteObject> &remoteObject)
29 {
30     DHLOGI("Load audio SA success, systemAbilityId: %{public}d.", systemAbilityId);
31     CHECK_NULL_VOID(remoteObject);
32     DAudioSourceHandler::GetInstance().FinishStartSA(params_, remoteObject);
33 }
34 
OnLoadSystemAbilityFail(int32_t systemAbilityId)35 void DAudioSourceLoadCallback::OnLoadSystemAbilityFail(int32_t systemAbilityId)
36 {
37     DHLOGE("Load audio SA failed, systemAbilityId: %{public}d", systemAbilityId);
38     DAudioHisysevent::GetInstance().SysEventWriteFault(DAUDIO_INIT_FAIL, "daudio source LoadSA call failed.");
39 }
40 } // namespace DistributedHardware
41 } // namespace OHOS