1 /*
2 * Copyright (c) 2022 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "daudio_source_load_callback.h"
17
18 #include "daudio_hisysevent.h"
19 #include "daudio_log.h"
20 #include "daudio_source_handler.h"
21
22 #undef DH_LOG_TAG
23 #define DH_LOG_TAG "DAudioSourceLoadCallback"
24
25 namespace OHOS {
26 namespace DistributedHardware {
OnLoadSystemAbilitySuccess(int32_t systemAbilityId,const sptr<IRemoteObject> & remoteObject)27 void DAudioSourceLoadCallback::OnLoadSystemAbilitySuccess(int32_t systemAbilityId,
28 const sptr<IRemoteObject> &remoteObject)
29 {
30 DHLOGI("Load audio SA success, systemAbilityId: %{public}d.", systemAbilityId);
31 CHECK_NULL_VOID(remoteObject);
32 DAudioSourceHandler::GetInstance().FinishStartSA(params_, remoteObject);
33 }
34
OnLoadSystemAbilityFail(int32_t systemAbilityId)35 void DAudioSourceLoadCallback::OnLoadSystemAbilityFail(int32_t systemAbilityId)
36 {
37 DHLOGE("Load audio SA failed, systemAbilityId: %{public}d", systemAbilityId);
38 DAudioHisysevent::GetInstance().SysEventWriteFault(DAUDIO_INIT_FAIL, "daudio source LoadSA call failed.");
39 }
40 } // namespace DistributedHardware
41 } // namespace OHOS