1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef CORE_UTIL_URI_LOOKUP_H
17 #define CORE_UTIL_URI_LOOKUP_H
18 
19 #include <3d/namespace.h>
20 #include <base/containers/string_view.h>
21 #include <core/ecs/entity.h>
22 
23 CORE3D_BEGIN_NAMESPACE()
24 class IUriComponentManager;
25 // Instantiated for AnimationComponent, MaterialComponent, MeshComponent, and SkinIbmComponent. Others can be added to
26 // the cpp or implementation inlined here.
27 template<typename ComponentManager>
28 CORE_NS::Entity LookupResourceByUri(
29     BASE_NS::string_view uri, const IUriComponentManager& uriManager, const ComponentManager& componentManager);
30 CORE3D_END_NAMESPACE()
31 #endif