1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef VULKAN_GPU_SAMPLER_VK_H 17 #define VULKAN_GPU_SAMPLER_VK_H 18 19 #include <vulkan/vulkan_core.h> 20 21 #include <render/device/gpu_resource_desc.h> 22 #include <render/namespace.h> 23 #include <render/vulkan/intf_device_vk.h> 24 25 #include "device/gpu_sampler.h" 26 27 RENDER_BEGIN_NAMESPACE() 28 class Device; 29 30 class GpuSamplerVk final : public GpuSampler { 31 public: 32 GpuSamplerVk(Device& device, const GpuSamplerDesc& desc); 33 ~GpuSamplerVk(); 34 35 const GpuSamplerDesc& GetDesc() const override; 36 const GpuSamplerPlatformDataVk& GetPlatformData() const; 37 38 private: 39 Device& device_; 40 41 GpuSamplerPlatformDataVk plat_; 42 GpuSamplerDesc desc_; 43 VkSamplerYcbcrConversion samplerConversion_ { VK_NULL_HANDLE }; 44 }; 45 RENDER_END_NAMESPACE() 46 47 #endif // VULKAN_GPU_SAMPLER_VK_H 48