1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef VULKAN_GPU_SAMPLER_VK_H
17 #define VULKAN_GPU_SAMPLER_VK_H
18 
19 #include <vulkan/vulkan_core.h>
20 
21 #include <render/device/gpu_resource_desc.h>
22 #include <render/namespace.h>
23 #include <render/vulkan/intf_device_vk.h>
24 
25 #include "device/gpu_sampler.h"
26 
27 RENDER_BEGIN_NAMESPACE()
28 class Device;
29 
30 class GpuSamplerVk final : public GpuSampler {
31 public:
32     GpuSamplerVk(Device& device, const GpuSamplerDesc& desc);
33     ~GpuSamplerVk();
34 
35     const GpuSamplerDesc& GetDesc() const override;
36     const GpuSamplerPlatformDataVk& GetPlatformData() const;
37 
38 private:
39     Device& device_;
40 
41     GpuSamplerPlatformDataVk plat_;
42     GpuSamplerDesc desc_;
43     VkSamplerYcbcrConversion samplerConversion_ { VK_NULL_HANDLE };
44 };
45 RENDER_END_NAMESPACE()
46 
47 #endif // VULKAN_GPU_SAMPLER_VK_H
48