1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef VULKAN_GPU_SEMAPHORE_VK_H
17 #define VULKAN_GPU_SEMAPHORE_VK_H
18 
19 #include <vulkan/vulkan_core.h>
20 
21 #include <render/namespace.h>
22 #include <render/vulkan/intf_device_vk.h>
23 
24 #include "device/gpu_semaphore.h"
25 
26 RENDER_BEGIN_NAMESPACE()
27 class Device;
28 
29 struct GpuSemaphorePlatformDataVk final {
30     VkSemaphore semaphore { VK_NULL_HANDLE };
31 };
32 
33 class GpuSemaphoreVk final : public GpuSemaphore {
34 public:
35     explicit GpuSemaphoreVk(Device& device);
36     GpuSemaphoreVk(Device& device, const uint64_t handle);
37     ~GpuSemaphoreVk() override;
38 
39     uint64_t GetHandle() const override;
40     const GpuSemaphorePlatformDataVk& GetPlatformData() const;
41 
42 private:
43     Device& device_;
44 
45     bool ownsResources_ { true };
46     GpuSemaphorePlatformDataVk plat_;
47 };
48 RENDER_END_NAMESPACE()
49 #endif // VULKAN_GPU_SEMAPHORE_VK_H
50