1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef VULKAN_GPU_SEMAPHORE_VK_H 17 #define VULKAN_GPU_SEMAPHORE_VK_H 18 19 #include <vulkan/vulkan_core.h> 20 21 #include <render/namespace.h> 22 #include <render/vulkan/intf_device_vk.h> 23 24 #include "device/gpu_semaphore.h" 25 26 RENDER_BEGIN_NAMESPACE() 27 class Device; 28 29 struct GpuSemaphorePlatformDataVk final { 30 VkSemaphore semaphore { VK_NULL_HANDLE }; 31 }; 32 33 class GpuSemaphoreVk final : public GpuSemaphore { 34 public: 35 explicit GpuSemaphoreVk(Device& device); 36 GpuSemaphoreVk(Device& device, const uint64_t handle); 37 ~GpuSemaphoreVk() override; 38 39 uint64_t GetHandle() const override; 40 const GpuSemaphorePlatformDataVk& GetPlatformData() const; 41 42 private: 43 Device& device_; 44 45 bool ownsResources_ { true }; 46 GpuSemaphorePlatformDataVk plat_; 47 }; 48 RENDER_END_NAMESPACE() 49 #endif // VULKAN_GPU_SEMAPHORE_VK_H 50