1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef VULKAN_NODE_CONTEXT_POOL_MANAGER_VK_H 17 #define VULKAN_NODE_CONTEXT_POOL_MANAGER_VK_H 18 19 #include <cstdint> 20 #include <vulkan/vulkan_core.h> 21 22 #include <base/containers/string.h> 23 #include <base/containers/unordered_map.h> 24 #include <base/containers/vector.h> 25 #include <render/device/pipeline_state_desc.h> 26 #include <render/namespace.h> 27 28 #include "nodecontext/node_context_pool_manager.h" 29 #include "vulkan/pipeline_create_functions_vk.h" 30 31 RENDER_BEGIN_NAMESPACE() 32 class Device; 33 class GpuResourceManager; 34 struct RenderCommandBeginRenderPass; 35 struct RenderPassAttachmentCompatibilityDesc; 36 37 struct LowLevelCommandBufferVk { 38 VkCommandBuffer commandBuffer { VK_NULL_HANDLE }; 39 VkSemaphore semaphore { VK_NULL_HANDLE }; 40 }; 41 42 struct ContextCommandPoolVk { 43 // every command buffer is taken from the single pool and pre-allocated 44 VkCommandPool commandPool { VK_NULL_HANDLE }; 45 LowLevelCommandBufferVk commandBuffer; 46 }; 47 48 struct ContextFramebufferCacheVk { 49 struct CacheValues { 50 uint64_t frameUseIndex { 0 }; 51 VkFramebuffer frameBuffer { VK_NULL_HANDLE }; 52 }; 53 BASE_NS::unordered_map<uint64_t, CacheValues> hashToElement; 54 }; 55 56 struct ContextRenderPassCacheVk { 57 struct CacheValues { 58 uint64_t frameUseIndex { 0 }; 59 VkRenderPass renderPass { VK_NULL_HANDLE }; 60 }; 61 BASE_NS::unordered_map<uint64_t, CacheValues> hashToElement; 62 }; 63 64 class NodeContextPoolManagerVk final : public NodeContextPoolManager { 65 public: 66 explicit NodeContextPoolManagerVk(Device& device, GpuResourceManager& gpuResourceManager, const GpuQueue& gpuQueue); 67 ~NodeContextPoolManagerVk(); 68 69 void BeginFrame() override; 70 void BeginBackendFrame() override; 71 72 const ContextCommandPoolVk& GetContextCommandPool() const; 73 const ContextCommandPoolVk& GetContextSecondaryCommandPool() const; 74 75 LowLevelRenderPassDataVk GetRenderPassData(const RenderCommandBeginRenderPass& beginRenderPass); 76 77 private: 78 Device& device_; 79 GpuResourceManager& gpuResourceMgr_; 80 const GpuQueue gpuQueue_ {}; 81 82 uint32_t bufferingIndex_ { 0 }; 83 84 BASE_NS::vector<ContextCommandPoolVk> commandPools_; 85 BASE_NS::vector<ContextCommandPoolVk> commandSecondaryPools_; 86 ContextFramebufferCacheVk framebufferCache_; 87 ContextRenderPassCacheVk renderPassCache_; 88 ContextRenderPassCacheVk renderPassCompatibilityCache_; 89 RenderPassCreatorVk renderPassCreator_; 90 #if ((RENDER_VALIDATION_ENABLED == 1) || (RENDER_VULKAN_VALIDATION_ENABLED == 1)) 91 void SetValidationDebugName(const BASE_NS::string_view debugName) override; 92 BASE_NS::string debugName_; 93 bool firstFrame_ { true }; 94 #endif 95 #if (RENDER_VALIDATION_ENABLED == 1) 96 uint64_t frameIndexFront_ { 0 }; 97 uint64_t frameIndexBack_ { 0 }; 98 #endif 99 }; 100 RENDER_END_NAMESPACE() 101 102 #endif // VULKAN_NODE_CONTEXT_POOL_MANAGER_VK_H 103