1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef VULKAN_PIPELINE_STATE_OBJECT_VK_H 17 #define VULKAN_PIPELINE_STATE_OBJECT_VK_H 18 19 #include <cstdint> 20 #include <vulkan/vulkan_core.h> 21 22 #include <render/device/pipeline_state_desc.h> 23 #include <render/namespace.h> 24 25 #include "device/pipeline_state_object.h" 26 27 RENDER_BEGIN_NAMESPACE() 28 class Device; 29 class GpuComputeProgram; 30 class GpuShaderProgram; 31 struct PipelineLayout; 32 struct LowLevelRenderPassData; 33 struct LowLevelPipelineLayoutData; 34 35 struct PipelineStateObjectPlatformDataVk final { 36 VkPipeline pipeline { VK_NULL_HANDLE }; 37 VkPipelineLayout pipelineLayout { VK_NULL_HANDLE }; 38 }; 39 40 class GraphicsPipelineStateObjectVk final : public GraphicsPipelineStateObject { 41 public: 42 GraphicsPipelineStateObjectVk(Device& device, const GpuShaderProgram& gpuShaderProgram, 43 const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, 44 const VertexInputDeclarationView& vertexInputDeclaration, 45 const ShaderSpecializationConstantDataView& specializationConstants, 46 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, 47 const BASE_NS::array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex, 48 const LowLevelRenderPassData& renderPassData, const LowLevelPipelineLayoutData& pipelineLayoutData); 49 ~GraphicsPipelineStateObjectVk(); 50 51 const PipelineStateObjectPlatformDataVk& GetPlatformData() const; 52 53 private: 54 Device& device_; 55 56 PipelineStateObjectPlatformDataVk plat_; 57 }; 58 59 class ComputePipelineStateObjectVk final : public ComputePipelineStateObject { 60 public: 61 ComputePipelineStateObjectVk(Device& device, const GpuComputeProgram& gpuComputeProgram, 62 const PipelineLayout& pipelineLayout, const ShaderSpecializationConstantDataView& specializationConstants, 63 const LowLevelPipelineLayoutData& pipelineLayoutData); 64 ~ComputePipelineStateObjectVk(); 65 66 const PipelineStateObjectPlatformDataVk& GetPlatformData() const; 67 68 private: 69 Device& device_; 70 71 PipelineStateObjectPlatformDataVk plat_; 72 }; 73 RENDER_END_NAMESPACE() 74 75 #endif // VULKAN_PIPELINE_STATE_OBJECT_VK_H 76