1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef VULKAN_SHADER_MODULE_VK_H 17 #define VULKAN_SHADER_MODULE_VK_H 18 19 #include <vulkan/vulkan_core.h> 20 21 #include <render/device/gpu_resource_desc.h> 22 #include <render/device/pipeline_layout_desc.h> 23 #include <render/namespace.h> 24 25 #include "device/shader_module.h" 26 27 RENDER_BEGIN_NAMESPACE() 28 class Device; 29 struct ShaderModuleCreateInfo; 30 31 struct ShaderModulePlatformDataVk : ShaderModulePlatformData { 32 VkShaderModule shaderModule { VK_NULL_HANDLE }; 33 }; 34 35 class ShaderModuleVk final : public ShaderModule { 36 public: 37 ShaderModuleVk(Device& device, const ShaderModuleCreateInfo& createInfo); 38 ~ShaderModuleVk(); 39 40 ShaderStageFlags GetShaderStageFlags() const override; 41 42 const ShaderModulePlatformData& GetPlatformData() const override; 43 44 const PipelineLayout& GetPipelineLayout() const override; 45 ShaderSpecializationConstantView GetSpecilization() const override; 46 47 VertexInputDeclarationView GetVertexInputDeclaration() const override; 48 ShaderThreadGroup GetThreadGroupSize() const override; 49 50 private: 51 Device& device_; 52 53 ShaderStageFlags shaderStageFlags_ { 0u }; 54 ShaderModulePlatformDataVk plat_; 55 56 BASE_NS::vector<VertexInputDeclaration::VertexInputBindingDescription> vertexInputBindingDescriptions_; 57 BASE_NS::vector<VertexInputDeclaration::VertexInputAttributeDescription> vertexInputAttributeDescriptions_; 58 BASE_NS::vector<ShaderSpecialization::Constant> constants_; 59 60 PipelineLayout pipelineLayout_; 61 ShaderSpecializationConstantView sscv_; 62 VertexInputDeclarationView vidv_; 63 ShaderThreadGroup stg_; 64 }; 65 RENDER_END_NAMESPACE() 66 67 #endif // VULKAN_SHADER_MODULE_VK_H 68