1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef VULKAN_SHADER_MODULE_VK_H
17 #define VULKAN_SHADER_MODULE_VK_H
18 
19 #include <vulkan/vulkan_core.h>
20 
21 #include <render/device/gpu_resource_desc.h>
22 #include <render/device/pipeline_layout_desc.h>
23 #include <render/namespace.h>
24 
25 #include "device/shader_module.h"
26 
27 RENDER_BEGIN_NAMESPACE()
28 class Device;
29 struct ShaderModuleCreateInfo;
30 
31 struct ShaderModulePlatformDataVk : ShaderModulePlatformData {
32     VkShaderModule shaderModule { VK_NULL_HANDLE };
33 };
34 
35 class ShaderModuleVk final : public ShaderModule {
36 public:
37     ShaderModuleVk(Device& device, const ShaderModuleCreateInfo& createInfo);
38     ~ShaderModuleVk();
39 
40     ShaderStageFlags GetShaderStageFlags() const override;
41 
42     const ShaderModulePlatformData& GetPlatformData() const override;
43 
44     const PipelineLayout& GetPipelineLayout() const override;
45     ShaderSpecializationConstantView GetSpecilization() const override;
46 
47     VertexInputDeclarationView GetVertexInputDeclaration() const override;
48     ShaderThreadGroup GetThreadGroupSize() const override;
49 
50 private:
51     Device& device_;
52 
53     ShaderStageFlags shaderStageFlags_ { 0u };
54     ShaderModulePlatformDataVk plat_;
55 
56     BASE_NS::vector<VertexInputDeclaration::VertexInputBindingDescription> vertexInputBindingDescriptions_;
57     BASE_NS::vector<VertexInputDeclaration::VertexInputAttributeDescription> vertexInputAttributeDescriptions_;
58     BASE_NS::vector<ShaderSpecialization::Constant> constants_;
59 
60     PipelineLayout pipelineLayout_;
61     ShaderSpecializationConstantView sscv_;
62     VertexInputDeclarationView vidv_;
63     ShaderThreadGroup stg_;
64 };
65 RENDER_END_NAMESPACE()
66 
67 #endif // VULKAN_SHADER_MODULE_VK_H
68