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Searched refs:ACCELERATION_STRUCTURE (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H A Dmain.cpp415 ACCELERATION_STRUCTURE = 1000150000, enumerator
1034 … processResource(compiler, ref, shaderStateFlags, DescriptorType::ACCELERATION_STRUCTURE, layouts); in reflectDescriptorSets()