Searched refs:ALIVE (Results 1 – 3 of 3) sorted by relevance
100 ALIVE, /* iterate entities that are alive and active */ in CORE_BEGIN_NAMESPACE() enumerator103 virtual Iterator::Ptr Begin(IteratorType type = IteratorType::ALIVE) const = 0; in CORE_BEGIN_NAMESPACE()104 virtual Iterator::Ptr End(IteratorType type = IteratorType::ALIVE) const = 0; in CORE_BEGIN_NAMESPACE()115 return CORE_NS::EntityIterator(manager.Begin(IEntityManager::IteratorType::ALIVE)); in begin()120 return CORE_NS::EntityIterator(manager.End(IEntityManager::IteratorType::ALIVE)); in end()
102 if (EntityState::State::ALIVE == e.state) { in ~EntityManager()119 entities_.push_back({ EntityState::State::ALIVE, generation, nullptr }); in Create()134 slot.state = EntityState::State::ALIVE; in Create()166 slot.state = EntityState::State::ALIVE; in CreateReferenceCounted()181 … ((e.state == EntityState::State::ALIVE) || (e.state == EntityState::State::INACTIVE))) { in GetReferenceCounted()204 … ((e.state == EntityState::State::ALIVE) || (e.state == EntityState::State::INACTIVE))) { in Destroy()219 if ((EntityState::State::ALIVE == e.state) || (EntityState::State::INACTIVE == e.state)) { in DestroyAllEntities()237 return (state.state == EntityState::State::ALIVE) && in IsAlive()299 newState = EntityState::State::ALIVE; in SetActive()302 oldState = EntityState::State::ALIVE; in SetActive()[all …]
70 ALIVE = 1, in CORE_BEGIN_NAMESPACE() enumerator