Searched refs:ATTR_NAME_STROKE (Results 1 – 3 of 3) sorted by relevance
69 { ATTR_NAME_STROKE,
31 …{ ATTR_NAME_STROKE, [](RenderSvgBase& base) -> Color { return base.GetStrokeState().GetColor(); } … in __anond65099550302()571 } else if (attrName == ATTR_NAME_STROKE) { in SetPresentationProperty()637 } else if (attrName == ATTR_NAME_STROKE) { in IsSelfValue()
30 const char ATTR_NAME_STROKE[] = "stroke"; variable