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Searched refs:AddBarriersToBarrierPoint (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_barrier_list.h70 …void AddBarriersToBarrierPoint(const uint32_t barrierPointIndex, const BASE_NS::vector<CommandBarr… in RENDER_BEGIN_NAMESPACE()
H A Drender_barrier_list.cpp100 void RenderBarrierList::AddBarriersToBarrierPoint( in AddBarriersToBarrierPoint() function in RenderBarrierList
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp532 …releaseNodeRef.renderBarrierList->AddBarriersToBarrierPoint(barrierPointIndex, { transferBarrier }… in PatchGpuResourceQueueTransfers()
546 …acquireNodeRef.renderBarrierList->AddBarriersToBarrierPoint(barrierPointIndex, { transferBarrier }… in PatchGpuResourceQueueTransfers()
1098 stateCache.multiRenderPassStore.firstRenderPassBarrierList->AddBarriersToBarrierPoint( in RenderCommand()
1101 …nodeData.renderBarrierList->AddBarriersToBarrierPoint(rc.barrierPointIndex, parameters.combinedBar… in RenderCommand()