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Searched refs:AllocateRenderCommand (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.cpp280 T* AllocateRenderCommand(RenderCommandList::LinearAllocatorStruct& allocator) in AllocateRenderCommand() function
532 RenderCommandDraw* data = AllocateRenderCommand<RenderCommandDraw>(allocator_); in Draw()
562 RenderCommandDraw* data = AllocateRenderCommand<RenderCommandDraw>(allocator_); in DrawIndexed()
660 RenderCommandDispatch* data = AllocateRenderCommand<RenderCommandDispatch>(allocator_); in Dispatch()
877 if (auto* data = AllocateRenderCommand<RenderCommandBeginRenderPass>(allocator_); data) { in BeginRenderPass()
1578 if (auto* data = AllocateRenderCommand<RenderCommandBindDescriptorSets>(allocator_); data) { in BindDescriptorSets()
1665 AllocateRenderCommand<RenderCommandBuildAccelerationStructure>(allocator_); in BuildAccelerationStructures()
1813 AllocateRenderCommand<RenderCommandDynamicStateBlendConstants>(allocator_); in SetDynamicStateBlendConstants()
1827 AllocateRenderCommand<RenderCommandDynamicStateDepthBounds>(allocator_); in SetDynamicStateDepthBounds()
1872 AllocateRenderCommand<RenderCommandDynamicStateFragmentShadingRate>(allocator_); in SetDynamicStateFragmentShadingRate()
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