Searched refs:AnimatorRecord (Results 1 – 3 of 3) sorted by relevance
85 AnimatorRecord* record = GetRecord(evt->animatorInfo.basicInfo.uniqueId); in ProcessSceneData()103 AnimatorRecord* animatorRecord = new AnimatorRecord(); in CreateRecord()104 …db.insert(std::map<int32_t, AnimatorRecord*>::value_type(evt->animatorInfo.basicInfo.uniqueId, ani… in CreateRecord()113 AnimatorRecord* record = GetRecord(evt->animatorInfo.basicInfo.uniqueId); in HasStartPoint()125 AnimatorRecord* record = GetRecord(evt->animatorInfo.basicInfo.uniqueId); in AllPointsReceived()141 AnimatorRecord* record = GetRecord(evt->animatorInfo.basicInfo.uniqueId); in SaveAnimatorPoint()158 AnimatorMetrics AnimatorSceneDataProcessor::CalcMetrics(const AnimatorRecord& record) in CalcMetrics()182 AnimatorRecord* AnimatorSceneDataProcessor::GetRecord(const int32_t uniqueId) in GetRecord()184 AnimatorRecord* record = nullptr; in GetRecord()
24 using AnimatorRecord = IAnimatorSceneDataProcessor::AnimatorRecord; variable34 std::map<int32_t, AnimatorRecord*> db;43 AnimatorMetrics CalcMetrics(const AnimatorRecord& record);45 AnimatorRecord* GetRecord(const int32_t uniqueId);
30 struct AnimatorRecord { struct