Searched refs:AudioRenderIsSupportsPauseAndResumeVdi (Results 1 – 1 of 1) sorted by relevance
843 int32_t AudioRenderIsSupportsPauseAndResumeVdi(struct IAudioRender *render, bool *supportPause, boo… in AudioRenderIsSupportsPauseAndResumeVdi() function906 render->IsSupportsPauseAndResume = AudioRenderIsSupportsPauseAndResumeVdi; in AudioInitRenderInstanceVdi()