Searched refs:BEZIER_ARC_ANGLE_EPSILON (Results 1 – 1 of 1) sorted by relevance
26 const float BEZIER_ARC_ANGLE_EPSILON = 0.01f; variable98 if (totalSweep <= sweepAngle + BEZIER_ARC_ANGLE_EPSILON) { in Init()106 if (totalSweep >= sweepAngle - BEZIER_ARC_ANGLE_EPSILON) { in Init()