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Searched refs:BEZIER_HORIZON_OFFSET_FIRST (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/bubble/
H A Drender_bubble.cpp697 … path.quadTo(arrowPosition_.GetX() - NormalizeToPx(BEZIER_HORIZON_OFFSET_FIRST) + arrowOffset, in BuildTopLinePath()
700 … path.quadTo(arrowPosition_.GetX() + arrowOffset + NormalizeToPx(BEZIER_HORIZON_OFFSET_FIRST), in BuildTopLinePath()
726 … path.QuadTo(arrowPosition_.GetX() - NormalizeToPx(BEZIER_HORIZON_OFFSET_FIRST) + arrowOffset, in BuildTopLinePath()
729 … path.QuadTo(arrowPosition_.GetX() + arrowOffset + NormalizeToPx(BEZIER_HORIZON_OFFSET_FIRST), in BuildTopLinePath()
762 arrowPosition_.GetY() + arrowOffset + NormalizeToPx(BEZIER_HORIZON_OFFSET_FIRST), in BuildRightLinePath()
792 arrowPosition_.GetY() + arrowOffset + NormalizeToPx(BEZIER_HORIZON_OFFSET_FIRST), in BuildRightLinePath()
820 … path.quadTo(arrowPosition_.GetX() + arrowOffset + NormalizeToPx(BEZIER_HORIZON_OFFSET_FIRST), in BuildBottomLinePath()
823 … path.quadTo(arrowPosition_.GetX() + arrowOffset - NormalizeToPx(BEZIER_HORIZON_OFFSET_FIRST), in BuildBottomLinePath()
850 … path.QuadTo(arrowPosition_.GetX() + arrowOffset + NormalizeToPx(BEZIER_HORIZON_OFFSET_FIRST), in BuildBottomLinePath()
885 arrowPosition_.GetY() + arrowOffset - NormalizeToPx(BEZIER_HORIZON_OFFSET_FIRST), in BuildLeftLinePath()
[all …]
H A Drosen_render_bubble.cpp257 path_.quadTo(arrowPosition_.GetX() + NormalizeToPx(BEZIER_HORIZON_OFFSET_FIRST) + arrowOffset, in PaintTopBubbleInJs()
293 path_.quadTo(arrowPosition_.GetX() - NormalizeToPx(BEZIER_HORIZON_OFFSET_FIRST) + arrowOffset, in PaintTopBubbleInJs()
318 path_.QuadTo(arrowPosition_.GetX() + NormalizeToPx(BEZIER_HORIZON_OFFSET_FIRST) + arrowOffset, in PaintTopBubbleInJs()
507 path_.quadTo(arrowPositionX + NormalizeToPx(BEZIER_HORIZON_OFFSET_FIRST) + arrowOffset, in PaintTopBubble()
538 path_.quadTo(arrowPositionX - NormalizeToPx(BEZIER_HORIZON_OFFSET_FIRST) + arrowOffset, in PaintTopBubble()
560 path_.QuadTo(arrowPositionX + NormalizeToPx(BEZIER_HORIZON_OFFSET_FIRST) + arrowOffset, in PaintTopBubble()
590 path_.QuadTo(arrowPositionX - NormalizeToPx(BEZIER_HORIZON_OFFSET_FIRST) + arrowOffset, in PaintTopBubble()
616 path_.quadTo(arrowPositionX + NormalizeToPx(BEZIER_HORIZON_OFFSET_FIRST) + arrowOffset, in PaintBottomBubble()
647 path_.quadTo(arrowPositionX - NormalizeToPx(BEZIER_HORIZON_OFFSET_FIRST) + arrowOffset, in PaintBottomBubble()
670 path_.QuadTo(arrowPositionX + NormalizeToPx(BEZIER_HORIZON_OFFSET_FIRST) + arrowOffset, in PaintBottomBubble()
[all …]
H A Drender_bubble.h35 constexpr Dimension BEZIER_HORIZON_OFFSET_FIRST = 1.3_vp; variable
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/bubble/
H A Dbubble_paint_method.cpp45 constexpr Dimension BEZIER_HORIZON_OFFSET_FIRST = 1.3_vp; variable
482 path.QuadTo(arrowTopOffset - BEZIER_HORIZON_OFFSET_FIRST.ConvertToPx(), in BuildTopLinePath()
485 path.QuadTo(arrowTopOffset + BEZIER_HORIZON_OFFSET_FIRST.ConvertToPx(), in BuildTopLinePath()
575 arrowPositionY + arrowOffset - BEZIER_HORIZON_OFFSET_FIRST.ConvertToPx(), in BuildRightLinePath()
578 arrowPositionY + arrowOffset + BEZIER_HORIZON_OFFSET_FIRST.ConvertToPx(), in BuildRightLinePath()
650 path.QuadTo(arrowBottomOffset + BEZIER_HORIZON_OFFSET_FIRST.ConvertToPx(), in BuildBottomLinePath()
653 path.QuadTo(arrowBottomOffset - BEZIER_HORIZON_OFFSET_FIRST.ConvertToPx(), in BuildBottomLinePath()
734 … arrowPositionY + arrowOffset + BEZIER_HORIZON_OFFSET_FIRST.ConvertToPx() + borderOffset, in BuildLeftLinePath()
737 arrowPositionY + arrowOffset - BEZIER_HORIZON_OFFSET_FIRST.ConvertToPx(), in BuildLeftLinePath()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/tip/
H A Drosen_render_tip.cpp27 constexpr Dimension BEZIER_HORIZON_OFFSET_FIRST = 1.3_vp; variable
103 …path_.quadTo(globalArrowPosition.GetX() + NormalizeToPx(BEZIER_HORIZON_OFFSET_FIRST) + arrowOffset, in PaintTopTip()
139 …path_.quadTo(globalArrowPosition.GetX() - NormalizeToPx(BEZIER_HORIZON_OFFSET_FIRST) + arrowOffset, in PaintTopTip()
162 …path_.QuadTo(globalArrowPosition.GetX() + NormalizeToPx(BEZIER_HORIZON_OFFSET_FIRST) + arrowOffset, in PaintTopTip()
198 …path_.QuadTo(globalArrowPosition.GetX() - NormalizeToPx(BEZIER_HORIZON_OFFSET_FIRST) + arrowOffset, in PaintTopTip()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/
H A Dmenu_paint_method.cpp30 constexpr Dimension BEZIER_HORIZON_OFFSET_FIRST = 1.3_vp; variable
89 horizonOffsetFirst_ = BEZIER_HORIZON_OFFSET_FIRST.ConvertToPx(); in UpdateArrowPath()