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Searched refs:BEZIER_HORIZON_OFFSET_SECOND (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/bubble/
H A Drender_bubble.cpp695 arrowPosition_.GetX() + arrowOffset - NormalizeToPx(BEZIER_HORIZON_OFFSET_SECOND), in BuildTopLinePath()
702 arrowPosition_.GetX() + arrowOffset + NormalizeToPx(BEZIER_HORIZON_OFFSET_SECOND), in BuildTopLinePath()
724 arrowPosition_.GetX() + arrowOffset - NormalizeToPx(BEZIER_HORIZON_OFFSET_SECOND), in BuildTopLinePath()
731 arrowPosition_.GetX() + arrowOffset + NormalizeToPx(BEZIER_HORIZON_OFFSET_SECOND), in BuildTopLinePath()
757 arrowPosition_.GetY() + arrowOffset - NormalizeToPx(BEZIER_HORIZON_OFFSET_SECOND)); in BuildRightLinePath()
764 arrowPosition_.GetY() + arrowOffset + NormalizeToPx(BEZIER_HORIZON_OFFSET_SECOND)); in BuildRightLinePath()
787 arrowPosition_.GetY() + arrowOffset - NormalizeToPx(BEZIER_HORIZON_OFFSET_SECOND)); in BuildRightLinePath()
818 arrowPosition_.GetX() + arrowOffset + NormalizeToPx(BEZIER_HORIZON_OFFSET_SECOND), in BuildBottomLinePath()
825 arrowPosition_.GetX() + arrowOffset - NormalizeToPx(BEZIER_HORIZON_OFFSET_SECOND), in BuildBottomLinePath()
848 arrowPosition_.GetX() + arrowOffset + NormalizeToPx(BEZIER_HORIZON_OFFSET_SECOND), in BuildBottomLinePath()
[all …]
H A Drosen_render_bubble.cpp259 arrowPosition_.GetX() + NormalizeToPx(BEZIER_HORIZON_OFFSET_SECOND) + arrowOffset, in PaintTopBubbleInJs()
291 arrowPosition_.GetX() - NormalizeToPx(BEZIER_HORIZON_OFFSET_SECOND) + arrowOffset, in PaintTopBubbleInJs()
320 arrowPosition_.GetX() + NormalizeToPx(BEZIER_HORIZON_OFFSET_SECOND) + arrowOffset, in PaintTopBubbleInJs()
509 arrowPositionX + NormalizeToPx(BEZIER_HORIZON_OFFSET_SECOND) + arrowOffset, in PaintTopBubble()
536 arrowPositionX - NormalizeToPx(BEZIER_HORIZON_OFFSET_SECOND) + arrowOffset, in PaintTopBubble()
562 arrowPositionX + NormalizeToPx(BEZIER_HORIZON_OFFSET_SECOND) + arrowOffset, in PaintTopBubble()
588 arrowPositionX - NormalizeToPx(BEZIER_HORIZON_OFFSET_SECOND) + arrowOffset, in PaintTopBubble()
618 arrowPositionX + NormalizeToPx(BEZIER_HORIZON_OFFSET_SECOND) + arrowOffset, in PaintBottomBubble()
645 arrowPositionX - NormalizeToPx(BEZIER_HORIZON_OFFSET_SECOND) + arrowOffset, in PaintBottomBubble()
672 arrowPositionX + NormalizeToPx(BEZIER_HORIZON_OFFSET_SECOND) + arrowOffset, in PaintBottomBubble()
[all …]
H A Drender_bubble.h36 constexpr Dimension BEZIER_HORIZON_OFFSET_SECOND = 3.2_vp; variable
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/bubble/
H A Dbubble_paint_method.cpp46 constexpr Dimension BEZIER_HORIZON_OFFSET_SECOND = 3.2_vp; variable
480 arrowTopOffset - BEZIER_HORIZON_OFFSET_SECOND.ConvertToPx(), in BuildTopLinePath()
487 arrowTopOffset + BEZIER_HORIZON_OFFSET_SECOND.ConvertToPx(), in BuildTopLinePath()
573 arrowPositionY + arrowOffset - BEZIER_HORIZON_OFFSET_SECOND.ConvertToPx()); in BuildRightLinePath()
580 arrowPositionY + arrowOffset + BEZIER_HORIZON_OFFSET_SECOND.ConvertToPx()); in BuildRightLinePath()
648 arrowBottomOffset + BEZIER_HORIZON_OFFSET_SECOND.ConvertToPx(), in BuildBottomLinePath()
655 arrowBottomOffset - BEZIER_HORIZON_OFFSET_SECOND.ConvertToPx(), in BuildBottomLinePath()
732 arrowPositionY + arrowOffset + BEZIER_HORIZON_OFFSET_SECOND.ConvertToPx()); in BuildLeftLinePath()
739 arrowPositionY + arrowOffset - BEZIER_HORIZON_OFFSET_SECOND.ConvertToPx()); in BuildLeftLinePath()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/tip/
H A Drosen_render_tip.cpp28 constexpr Dimension BEZIER_HORIZON_OFFSET_SECOND = 3.2_vp; variable
105 globalArrowPosition.GetX() + NormalizeToPx(BEZIER_HORIZON_OFFSET_SECOND) + arrowOffset, in PaintTopTip()
137 globalArrowPosition.GetX() - NormalizeToPx(BEZIER_HORIZON_OFFSET_SECOND) + arrowOffset, in PaintTopTip()
164 globalArrowPosition.GetX() + NormalizeToPx(BEZIER_HORIZON_OFFSET_SECOND) + arrowOffset, in PaintTopTip()
196 globalArrowPosition.GetX() - NormalizeToPx(BEZIER_HORIZON_OFFSET_SECOND) + arrowOffset, in PaintTopTip()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/
H A Dmenu_paint_method.cpp31 constexpr Dimension BEZIER_HORIZON_OFFSET_SECOND = 3.2_vp; variable
90 horizonOffsetSecond_ = BEZIER_HORIZON_OFFSET_SECOND.ConvertToPx(); in UpdateArrowPath()