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Searched refs:BEZIER_HORIZON_OFFSET_THIRD (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/bubble/
H A Drender_bubble.cpp693 … path.quadTo(arrowPosition_.GetX() + arrowOffset - NormalizeToPx(BEZIER_HORIZON_OFFSET_THIRD), in BuildTopLinePath()
704 … path.quadTo(arrowPosition_.GetX() + arrowOffset + NormalizeToPx(BEZIER_HORIZON_OFFSET_THIRD), in BuildTopLinePath()
722 … path.QuadTo(arrowPosition_.GetX() + arrowOffset - NormalizeToPx(BEZIER_HORIZON_OFFSET_THIRD), in BuildTopLinePath()
755 arrowPosition_.GetY() + arrowOffset - NormalizeToPx(BEZIER_HORIZON_OFFSET_THIRD), in BuildRightLinePath()
766 arrowPosition_.GetY() + arrowOffset + NormalizeToPx(BEZIER_HORIZON_OFFSET_THIRD), in BuildRightLinePath()
785 arrowPosition_.GetY() + arrowOffset - NormalizeToPx(BEZIER_HORIZON_OFFSET_THIRD), in BuildRightLinePath()
796 arrowPosition_.GetY() + arrowOffset + NormalizeToPx(BEZIER_HORIZON_OFFSET_THIRD), in BuildRightLinePath()
878 arrowPosition_.GetY() + arrowOffset + NormalizeToPx(BEZIER_HORIZON_OFFSET_THIRD), in BuildLeftLinePath()
889 arrowPosition_.GetY() + arrowOffset - NormalizeToPx(BEZIER_HORIZON_OFFSET_THIRD), in BuildLeftLinePath()
907 arrowPosition_.GetY() + arrowOffset + NormalizeToPx(BEZIER_HORIZON_OFFSET_THIRD), in BuildLeftLinePath()
[all …]
H A Drosen_render_bubble.cpp261 path_.quadTo(arrowPosition_.GetX() + NormalizeToPx(BEZIER_HORIZON_OFFSET_THIRD) + arrowOffset, in PaintTopBubbleInJs()
289 path_.quadTo(arrowPosition_.GetX() - NormalizeToPx(BEZIER_HORIZON_OFFSET_THIRD) + arrowOffset, in PaintTopBubbleInJs()
322 path_.QuadTo(arrowPosition_.GetX() + NormalizeToPx(BEZIER_HORIZON_OFFSET_THIRD) + arrowOffset, in PaintTopBubbleInJs()
511 path_.quadTo(arrowPositionX + NormalizeToPx(BEZIER_HORIZON_OFFSET_THIRD) + arrowOffset, in PaintTopBubble()
534 path_.quadTo(arrowPositionX - NormalizeToPx(BEZIER_HORIZON_OFFSET_THIRD) + arrowOffset, in PaintTopBubble()
564 path_.QuadTo(arrowPositionX + NormalizeToPx(BEZIER_HORIZON_OFFSET_THIRD) + arrowOffset, in PaintTopBubble()
586 path_.QuadTo(arrowPositionX - NormalizeToPx(BEZIER_HORIZON_OFFSET_THIRD) + arrowOffset, in PaintTopBubble()
620 path_.quadTo(arrowPositionX + NormalizeToPx(BEZIER_HORIZON_OFFSET_THIRD) + arrowOffset, in PaintBottomBubble()
643 path_.quadTo(arrowPositionX - NormalizeToPx(BEZIER_HORIZON_OFFSET_THIRD) + arrowOffset, in PaintBottomBubble()
674 path_.QuadTo(arrowPositionX + NormalizeToPx(BEZIER_HORIZON_OFFSET_THIRD) + arrowOffset, in PaintBottomBubble()
[all …]
H A Drender_bubble.h37 constexpr Dimension BEZIER_HORIZON_OFFSET_THIRD = 6.6_vp; variable
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/bubble/
H A Dbubble_paint_method.cpp47 constexpr Dimension BEZIER_HORIZON_OFFSET_THIRD = 6.6_vp; variable
478 path.QuadTo(arrowTopOffset - BEZIER_HORIZON_OFFSET_THIRD.ConvertToPx(), in BuildTopLinePath()
489 path.QuadTo(arrowTopOffset + BEZIER_HORIZON_OFFSET_THIRD.ConvertToPx(), in BuildTopLinePath()
571 arrowPositionY + arrowOffset - BEZIER_HORIZON_OFFSET_THIRD.ConvertToPx(), in BuildRightLinePath()
582 arrowPositionY + arrowOffset + BEZIER_HORIZON_OFFSET_THIRD.ConvertToPx(), in BuildRightLinePath()
646 path.QuadTo(arrowBottomOffset + BEZIER_HORIZON_OFFSET_THIRD.ConvertToPx(), in BuildBottomLinePath()
657 path.QuadTo(arrowBottomOffset - BEZIER_HORIZON_OFFSET_THIRD.ConvertToPx(), in BuildBottomLinePath()
730 arrowPositionY + arrowOffset + BEZIER_HORIZON_OFFSET_THIRD.ConvertToPx(), in BuildLeftLinePath()
741 arrowPositionY + arrowOffset - BEZIER_HORIZON_OFFSET_THIRD.ConvertToPx(), in BuildLeftLinePath()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/tip/
H A Drosen_render_tip.cpp29 constexpr Dimension BEZIER_HORIZON_OFFSET_THIRD = 6.6_vp; variable
107 …path_.quadTo(globalArrowPosition.GetX() + NormalizeToPx(BEZIER_HORIZON_OFFSET_THIRD) + arrowOffset, in PaintTopTip()
135 …path_.quadTo(globalArrowPosition.GetX() - NormalizeToPx(BEZIER_HORIZON_OFFSET_THIRD) + arrowOffset, in PaintTopTip()
166 …path_.QuadTo(globalArrowPosition.GetX() + NormalizeToPx(BEZIER_HORIZON_OFFSET_THIRD) + arrowOffset, in PaintTopTip()
194 …path_.QuadTo(globalArrowPosition.GetX() - NormalizeToPx(BEZIER_HORIZON_OFFSET_THIRD) + arrowOffset, in PaintTopTip()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/
H A Dmenu_paint_method.cpp32 constexpr Dimension BEZIER_HORIZON_OFFSET_THIRD = 6.6_vp; variable
91 horizonOffsetThird_ = BEZIER_HORIZON_OFFSET_THIRD.ConvertToPx(); in UpdateArrowPath()