Searched refs:BEZIER_VERTICAL_OFFSET_FIRST (Results 1 – 6 of 6) sorted by relevance
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/bubble/ |
H A D | render_bubble.cpp | 698 arrowPosition_.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in BuildTopLinePath() 701 arrowPosition_.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in BuildTopLinePath() 727 arrowPosition_.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in BuildTopLinePath() 730 arrowPosition_.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in BuildTopLinePath() 758 path.quadTo(arrowPosition_.GetX() + NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in BuildRightLinePath() 761 path.quadTo(arrowPosition_.GetX() + NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in BuildRightLinePath() 788 path.QuadTo(arrowPosition_.GetX() + NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in BuildRightLinePath() 821 arrowPosition_.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in BuildBottomLinePath() 824 arrowPosition_.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in BuildBottomLinePath() 851 arrowPosition_.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in BuildBottomLinePath() [all …]
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H A D | rosen_render_bubble.cpp | 258 arrowPosition_.GetY() + NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in PaintTopBubbleInJs() 294 …arrowPosition_.GetY() + NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), arrowPosition_.GetX() + arrow… in PaintTopBubbleInJs() 319 arrowPosition_.GetY() + NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in PaintTopBubbleInJs() 355 …arrowPosition_.GetY() + NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), arrowPosition_.GetX() + arrow… in PaintTopBubbleInJs() 384 arrowPosition_.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in PaintBottomBubbleInJs() 420 …arrowPosition_.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), arrowPosition_.GetX() + arrow… in PaintBottomBubbleInJs() 445 arrowPosition_.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in PaintBottomBubbleInJs() 508 arrowPositionY + NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in PaintTopBubble() 561 arrowPositionY + NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in PaintTopBubble() 617 arrowPositionY - NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in PaintBottomBubble() [all …]
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H A D | render_bubble.h | 39 constexpr Dimension BEZIER_VERTICAL_OFFSET_FIRST = 0.1_vp; variable
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/bubble/ |
H A D | bubble_paint_method.cpp | 49 constexpr Dimension BEZIER_VERTICAL_OFFSET_FIRST = 0.1_vp; variable 483 arrowPositionY - BEZIER_VERTICAL_OFFSET_FIRST.ConvertToPx() + borderOffset, in BuildTopLinePath() 486 arrowPositionY - BEZIER_VERTICAL_OFFSET_FIRST.ConvertToPx() + borderOffset, in BuildTopLinePath() 574 … path.QuadTo(arrowPosition_.GetX() + BEZIER_VERTICAL_OFFSET_FIRST.ConvertToPx() - borderOffset, in BuildRightLinePath() 577 … path.QuadTo(arrowPosition_.GetX() + BEZIER_VERTICAL_OFFSET_FIRST.ConvertToPx() - borderOffset, in BuildRightLinePath() 651 arrowPositionY - BEZIER_VERTICAL_OFFSET_FIRST.ConvertToPx() - borderOffset, in BuildBottomLinePath() 654 arrowPositionY - BEZIER_VERTICAL_OFFSET_FIRST.ConvertToPx() - borderOffset, in BuildBottomLinePath() 733 … path.QuadTo(arrowPosition_.GetX() - BEZIER_VERTICAL_OFFSET_FIRST.ConvertToPx() + borderOffset, in BuildLeftLinePath() 736 … path.QuadTo(arrowPosition_.GetX() - BEZIER_VERTICAL_OFFSET_FIRST.ConvertToPx() + borderOffset, in BuildLeftLinePath()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/tip/ |
H A D | rosen_render_tip.cpp | 31 constexpr Dimension BEZIER_VERTICAL_OFFSET_FIRST = 0.1_vp; variable 104 globalArrowPosition.GetY() + NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in PaintTopTip() 140 globalArrowPosition.GetY() + NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in PaintTopTip() 163 globalArrowPosition.GetY() + NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in PaintTopTip() 199 globalArrowPosition.GetY() + NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in PaintTopTip()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/ |
H A D | menu_paint_method.cpp | 34 constexpr Dimension BEZIER_VERTICAL_OFFSET_FIRST = 0.1_vp; variable 93 verticalOffsetFirst_ = BEZIER_VERTICAL_OFFSET_FIRST.ConvertToPx(); in UpdateArrowPath()
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