Home
last modified time | relevance | path

Searched refs:BEZIER_VERTICAL_OFFSET_FIRST (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/bubble/
H A Drender_bubble.cpp698 arrowPosition_.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in BuildTopLinePath()
701 arrowPosition_.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in BuildTopLinePath()
727 arrowPosition_.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in BuildTopLinePath()
730 arrowPosition_.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in BuildTopLinePath()
758 path.quadTo(arrowPosition_.GetX() + NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in BuildRightLinePath()
761 path.quadTo(arrowPosition_.GetX() + NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in BuildRightLinePath()
788 path.QuadTo(arrowPosition_.GetX() + NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in BuildRightLinePath()
821 arrowPosition_.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in BuildBottomLinePath()
824 arrowPosition_.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in BuildBottomLinePath()
851 arrowPosition_.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in BuildBottomLinePath()
[all …]
H A Drosen_render_bubble.cpp258 arrowPosition_.GetY() + NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in PaintTopBubbleInJs()
294 …arrowPosition_.GetY() + NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), arrowPosition_.GetX() + arrow… in PaintTopBubbleInJs()
319 arrowPosition_.GetY() + NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in PaintTopBubbleInJs()
355 …arrowPosition_.GetY() + NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), arrowPosition_.GetX() + arrow… in PaintTopBubbleInJs()
384 arrowPosition_.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in PaintBottomBubbleInJs()
420 …arrowPosition_.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), arrowPosition_.GetX() + arrow… in PaintBottomBubbleInJs()
445 arrowPosition_.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in PaintBottomBubbleInJs()
508 arrowPositionY + NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in PaintTopBubble()
561 arrowPositionY + NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in PaintTopBubble()
617 arrowPositionY - NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in PaintBottomBubble()
[all …]
H A Drender_bubble.h39 constexpr Dimension BEZIER_VERTICAL_OFFSET_FIRST = 0.1_vp; variable
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/bubble/
H A Dbubble_paint_method.cpp49 constexpr Dimension BEZIER_VERTICAL_OFFSET_FIRST = 0.1_vp; variable
483 arrowPositionY - BEZIER_VERTICAL_OFFSET_FIRST.ConvertToPx() + borderOffset, in BuildTopLinePath()
486 arrowPositionY - BEZIER_VERTICAL_OFFSET_FIRST.ConvertToPx() + borderOffset, in BuildTopLinePath()
574 … path.QuadTo(arrowPosition_.GetX() + BEZIER_VERTICAL_OFFSET_FIRST.ConvertToPx() - borderOffset, in BuildRightLinePath()
577 … path.QuadTo(arrowPosition_.GetX() + BEZIER_VERTICAL_OFFSET_FIRST.ConvertToPx() - borderOffset, in BuildRightLinePath()
651 arrowPositionY - BEZIER_VERTICAL_OFFSET_FIRST.ConvertToPx() - borderOffset, in BuildBottomLinePath()
654 arrowPositionY - BEZIER_VERTICAL_OFFSET_FIRST.ConvertToPx() - borderOffset, in BuildBottomLinePath()
733 … path.QuadTo(arrowPosition_.GetX() - BEZIER_VERTICAL_OFFSET_FIRST.ConvertToPx() + borderOffset, in BuildLeftLinePath()
736 … path.QuadTo(arrowPosition_.GetX() - BEZIER_VERTICAL_OFFSET_FIRST.ConvertToPx() + borderOffset, in BuildLeftLinePath()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/tip/
H A Drosen_render_tip.cpp31 constexpr Dimension BEZIER_VERTICAL_OFFSET_FIRST = 0.1_vp; variable
104 globalArrowPosition.GetY() + NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in PaintTopTip()
140 globalArrowPosition.GetY() + NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in PaintTopTip()
163 globalArrowPosition.GetY() + NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in PaintTopTip()
199 globalArrowPosition.GetY() + NormalizeToPx(BEZIER_VERTICAL_OFFSET_FIRST), in PaintTopTip()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/
H A Dmenu_paint_method.cpp34 constexpr Dimension BEZIER_VERTICAL_OFFSET_FIRST = 0.1_vp; variable
93 verticalOffsetFirst_ = BEZIER_VERTICAL_OFFSET_FIRST.ConvertToPx(); in UpdateArrowPath()