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Searched refs:BEZIER_VERTICAL_OFFSET_THIRD (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/bubble/
H A Drosen_render_bubble.cpp512 arrowPositionY - NormalizeToPx(BEZIER_VERTICAL_OFFSET_THIRD), in PaintTopBubble()
514 arrowPositionY - NormalizeToPx(BEZIER_VERTICAL_OFFSET_THIRD)); in PaintTopBubble()
533 arrowPositionY - NormalizeToPx(BEZIER_VERTICAL_OFFSET_THIRD)); in PaintTopBubble()
535 arrowPositionY - NormalizeToPx(BEZIER_VERTICAL_OFFSET_THIRD), in PaintTopBubble()
565 arrowPositionY - NormalizeToPx(BEZIER_VERTICAL_OFFSET_THIRD), in PaintTopBubble()
567 arrowPositionY - NormalizeToPx(BEZIER_VERTICAL_OFFSET_THIRD)); in PaintTopBubble()
587 arrowPositionY - NormalizeToPx(BEZIER_VERTICAL_OFFSET_THIRD), in PaintTopBubble()
621 arrowPositionY + NormalizeToPx(BEZIER_VERTICAL_OFFSET_THIRD), in PaintBottomBubble()
644 arrowPositionY + NormalizeToPx(BEZIER_VERTICAL_OFFSET_THIRD), in PaintBottomBubble()
675 arrowPositionY + NormalizeToPx(BEZIER_VERTICAL_OFFSET_THIRD), in PaintBottomBubble()
[all …]
H A Drender_bubble.cpp694 arrowPosition_.GetY() + NormalizeToPx(BEZIER_VERTICAL_OFFSET_THIRD), in BuildTopLinePath()
705 arrowPosition_.GetY() + NormalizeToPx(BEZIER_VERTICAL_OFFSET_THIRD), in BuildTopLinePath()
723 arrowPosition_.GetY() + NormalizeToPx(BEZIER_VERTICAL_OFFSET_THIRD), in BuildTopLinePath()
734 arrowPosition_.GetY() + NormalizeToPx(BEZIER_VERTICAL_OFFSET_THIRD), in BuildTopLinePath()
767 arrowPosition_.GetX() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_THIRD), in BuildRightLinePath()
797 arrowPosition_.GetX() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_THIRD), in BuildRightLinePath()
817 arrowPosition_.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_THIRD), in BuildBottomLinePath()
828 arrowPosition_.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_THIRD), in BuildBottomLinePath()
847 arrowPosition_.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_THIRD), in BuildBottomLinePath()
858 arrowPosition_.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_THIRD), in BuildBottomLinePath()
[all …]
H A Drender_bubble.h41 constexpr Dimension BEZIER_VERTICAL_OFFSET_THIRD = 8.0_vp; variable
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/tip/
H A Drosen_render_tip.cpp33 constexpr Dimension BEZIER_VERTICAL_OFFSET_THIRD = 8.0_vp; variable
108 globalArrowPosition.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_THIRD), in PaintTopTip()
110 globalArrowPosition.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_THIRD)); in PaintTopTip()
134 globalArrowPosition.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_THIRD)); in PaintTopTip()
136 globalArrowPosition.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_THIRD), in PaintTopTip()
167 globalArrowPosition.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_THIRD), in PaintTopTip()
169 globalArrowPosition.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_THIRD)); in PaintTopTip()
193 globalArrowPosition.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_THIRD)); in PaintTopTip()
195 globalArrowPosition.GetY() - NormalizeToPx(BEZIER_VERTICAL_OFFSET_THIRD), in PaintTopTip()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/bubble/
H A Dbubble_paint_method.cpp51 constexpr Dimension BEZIER_VERTICAL_OFFSET_THIRD = 8.0_vp; variable
479 arrowPositionY + BEZIER_VERTICAL_OFFSET_THIRD.ConvertToPx() + borderOffset, in BuildTopLinePath()
490 arrowPositionY + BEZIER_VERTICAL_OFFSET_THIRD.ConvertToPx() + borderOffset, in BuildTopLinePath()
492 arrowPositionY + BEZIER_VERTICAL_OFFSET_THIRD.ConvertToPx() + borderOffset); in BuildTopLinePath()
570 … path.QuadTo(arrowPosition_.GetX() - BEZIER_VERTICAL_OFFSET_THIRD.ConvertToPx() - borderOffset, in BuildRightLinePath()
581 … path.QuadTo(arrowPosition_.GetX() - BEZIER_VERTICAL_OFFSET_THIRD.ConvertToPx() - borderOffset, in BuildRightLinePath()
583 arrowPosition_.GetX() - BEZIER_VERTICAL_OFFSET_THIRD.ConvertToPx() - borderOffset, in BuildRightLinePath()
647 arrowPositionY - BEZIER_VERTICAL_OFFSET_THIRD.ConvertToPx() - borderOffset, in BuildBottomLinePath()
658 arrowPositionY - BEZIER_VERTICAL_OFFSET_THIRD.ConvertToPx() - borderOffset, in BuildBottomLinePath()
660 arrowPositionY - BEZIER_VERTICAL_OFFSET_THIRD.ConvertToPx() - borderOffset); in BuildBottomLinePath()
[all …]
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/
H A Dmenu_paint_method.cpp36 constexpr Dimension BEZIER_VERTICAL_OFFSET_THIRD = 8.0_vp; variable
95 verticalOffsetThird_ = BEZIER_VERTICAL_OFFSET_THIRD.ConvertToPx(); in UpdateArrowPath()