Searched refs:BLOCK_BITS_128 (Results 1 – 1 of 1) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | device_gles.cpp | 421 #define BLOCK_BITS_128 16 macro 447 { true, 4, 4, BLOCK_BITS_128 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } }, 449 { true, 4, 4, BLOCK_BITS_128 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } }, 490 { true, 4, 4, BLOCK_BITS_128 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } }, 492 { true, 4, 4, BLOCK_BITS_128 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } }, 500 { true, 4, 4, BLOCK_BITS_128 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } }, 502 { true, 4, 4, BLOCK_BITS_128 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } }, 504 { true, 4, 4, BLOCK_BITS_128 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } }, 506 { true, 4, 4, BLOCK_BITS_128 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } }, 518 { true, 4, 4, BLOCK_BITS_128 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } }, [all …]
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