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Searched refs:BLOCK_BITS_128 (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.cpp421 #define BLOCK_BITS_128 16 macro
447 { true, 4, 4, BLOCK_BITS_128 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
449 { true, 4, 4, BLOCK_BITS_128 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
490 { true, 4, 4, BLOCK_BITS_128 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
492 { true, 4, 4, BLOCK_BITS_128 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
500 { true, 4, 4, BLOCK_BITS_128 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
502 { true, 4, 4, BLOCK_BITS_128 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
504 { true, 4, 4, BLOCK_BITS_128 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
506 { true, 4, 4, BLOCK_BITS_128 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
518 { true, 4, 4, BLOCK_BITS_128 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
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