Searched refs:BUBBLING (Results 1 – 5 of 5) sorted by relevance
1070 if (hitResult == HitTestResult::BUBBLING) { in TouchTest()1071 hitTestResult = HitTestResult::BUBBLING; in TouchTest()1088 if (hitResult == HitTestResult::BUBBLING) { in MouseTest()1089 hitTestResult = HitTestResult::BUBBLING; in MouseTest()1106 if (hitResult == HitTestResult::BUBBLING) { in AxisTest()1107 hitTestResult = HitTestResult::BUBBLING; in AxisTest()
2763 if (hitResult == HitTestResult::BUBBLING) { in TouchTest()2807 if (childHitResult == HitTestResult::BUBBLING && in TouchTest()2820 testResult = preventBubbling ? HitTestResult::STOP_BUBBLING : HitTestResult::BUBBLING; in TouchTest()2867 : HitTestResult::BUBBLING; in TouchTest()3031 return HitTestResult::BUBBLING; in MouseTest()3045 } else if (childHitResult == HitTestResult::BUBBLING) { in CheckChildHitTestReslut()3101 : HitTestResult::BUBBLING; in AxisTest()3111 testResult = preventBubbling ? HitTestResult::STOP_BUBBLING : HitTestResult::BUBBLING; in CollectSelfAxisResult()
119 BUBBLING, enumerator
800 testNode->hitTestResult_ = HitTestResult::BUBBLING;803 EXPECT_EQ(retResult, HitTestResult::BUBBLING);2373 EXPECT_EQ(ret == HitTestResult::BUBBLING, true);
362 EXPECT_EQ(mouse, HitTestResult::BUBBLING);