Searched refs:BUILT_IN_SETS_COUNT (Results 1 – 1 of 1) sorted by relevance
57 constexpr uint32_t BUILT_IN_SETS_COUNT { 2u }; variable198 uint32_t setCount = BUILT_IN_SETS_COUNT; in RenderData()281 uint32_t set = BUILT_IN_SETS_COUNT; in UpdateUserSets()290 uint32_t set = BUILT_IN_SETS_COUNT + 1u; in UpdateUserSets()476 bool valid = CheckBindingValidity(BUILT_IN_SETS_COUNT, inputResources_.buffers); in CreateDescriptorSets()477 valid = valid && CheckBindingValidity(BUILT_IN_SETS_COUNT, inputResources_.images); in CreateDescriptorSets()478 valid = valid && CheckBindingValidity(BUILT_IN_SETS_COUNT, inputResources_.samplers); in CreateDescriptorSets()481 BUILT_IN_SETS_COUNT); in CreateDescriptorSets()484 …iptorSets_.pipelineDescriptorSetBinder->GetDescriptorSetLayoutBindingResources(BUILT_IN_SETS_COUNT) in CreateDescriptorSets()487 … ->GetDescriptorSetLayoutBindingResources(BUILT_IN_SETS_COUNT + 1u) in CreateDescriptorSets()