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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_deferred_shading.cpp57 constexpr uint32_t BUILT_IN_SETS_COUNT { 2u }; variable
198 uint32_t setCount = BUILT_IN_SETS_COUNT; in RenderData()
281 uint32_t set = BUILT_IN_SETS_COUNT; in UpdateUserSets()
290 uint32_t set = BUILT_IN_SETS_COUNT + 1u; in UpdateUserSets()
476 bool valid = CheckBindingValidity(BUILT_IN_SETS_COUNT, inputResources_.buffers); in CreateDescriptorSets()
477 valid = valid && CheckBindingValidity(BUILT_IN_SETS_COUNT, inputResources_.images); in CreateDescriptorSets()
478 valid = valid && CheckBindingValidity(BUILT_IN_SETS_COUNT, inputResources_.samplers); in CreateDescriptorSets()
481 BUILT_IN_SETS_COUNT); in CreateDescriptorSets()
484 …iptorSets_.pipelineDescriptorSetBinder->GetDescriptorSetLayoutBindingResources(BUILT_IN_SETS_COUNT) in CreateDescriptorSets()
487 … ->GetDescriptorSetLayoutBindingResources(BUILT_IN_SETS_COUNT + 1u) in CreateDescriptorSets()