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Searched refs:BeginRenderPass (Results 1 – 22 of 22) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp201 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in Execute()
276 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteTileVelocity()
309 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteTileVelocity()
338 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteTileVelocity()
H A Drender_bloom.cpp354 cmdList.BeginRenderPass(renderPass.renderPassDesc, 0, renderPass.subpassDesc); in RenderDownscaleAndThreshold()
397 cmdList.BeginRenderPass(renderPass.renderPassDesc, 0, renderPass.subpassDesc); in RenderDownscale()
447 cmdList.BeginRenderPass(renderPassUpscale.renderPassDesc, 0, renderPassUpscale.subpassDesc); in RenderUpscale()
487 cmdList.BeginRenderPass(renderPass.renderPassDesc, 0, renderPass.subpassDesc); in RenderCombine()
H A Drender_copy.cpp121 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in Execute()
H A Drender_blur.cpp228 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in RenderData()
326 di.cmdList.BeginRenderPass( in BlurPass()
H A Drender_node_back_buffer.cpp118 …cmdList.BeginRenderPass(renderPass_.renderPassDesc, renderPass_.subpassStartIndex, renderPass_.sub… in ExecuteFrame()
H A Drender_node_fullscreen_generic.cpp124 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteFrame()
H A Drender_node_shader_passes_generic.cpp171 cmdList.BeginRenderPass(renderPass.renderPassDesc, { &renderPass.subpassDesc, 1U }); in ExecuteFrameGraphics()
H A Drender_node_mip_chain_post_process.cpp393 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in RenderGraphics()
H A Drender_node_single_post_process.cpp333 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteSinglePostProcess()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_command_list.h134 virtual void BeginRenderPass(
146 …virtual void BeginRenderPass(const RenderPassDesc& renderPassDesc, const uint32_t subpassStartInde…
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp93 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in Execute()
H A Drender_node_default_shadows_blur.cpp238 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in RenderBlur()
H A Drender_node_default_env.cpp163 …cmdList.BeginRenderPass(renderPass_.renderPassDesc, renderPass_.subpassStartIndex, renderPass_.sub… in ExecuteFrame()
H A Drender_node_camera_cubemap.cpp278 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteSinglePostProcess()
H A Drender_node_default_material_deferred_shading.cpp162 …cmdList.BeginRenderPass(renderPass_.renderPassDesc, renderPass_.subpassStartIndex, renderPass_.sub… in ExecuteFrame()
H A Drender_node_default_depth_render_slot.cpp138 …cmdList.BeginRenderPass(renderPass_.renderPassDesc, renderPass_.subpassStartIndex, renderPass_.sub… in ExecuteFrame()
H A Drender_node_camera_single_post_process.cpp342 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteSinglePostProcess()
H A Drender_node_default_shadow_render_slot.cpp261 …cmdList.BeginRenderPass(renderPass_.renderPassDesc, renderPass_.subpassStartIndex, renderPass_.sub… in ExecuteFrame()
H A Drender_node_default_material_render_slot.cpp257 …cmdList.BeginRenderPass(renderPass_.renderPassDesc, renderPass_.subpassStartIndex, renderPass_.sub… in ExecuteFrame()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp520 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteCombine()
579 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteFXAA()
634 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteTAA()
711 cmdList.BeginRenderPass(rp.renderPassDesc, rp.subpassStartIndex, rp.subpassDesc); in ExecuteDofBlur()
781 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteDof()
845 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteBlit()
H A Drender_command_list.h517 void BeginRenderPass(const RenderPassDesc& renderPassDesc,
519 void BeginRenderPass(const RenderPassDesc& renderPassDesc, const uint32_t subpassStartIdx,
H A Drender_command_list.cpp843 void RenderCommandList::BeginRenderPass( in BeginRenderPass() function in RenderCommandList
928 void RenderCommandList::BeginRenderPass( in BeginRenderPass() function in RenderCommandList