Home
last modified time | relevance | path

Searched refs:BindBuffer (Results 1 – 25 of 38) sorted by relevance

12

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dgpu_buffer_gles.cpp97 device_.BindBuffer(INIT_TARGET, plat_.buffer);
126 device_.BindBuffer(INIT_TARGET, oldBind);
144 device_.BindBuffer(GL_COPY_WRITE_BUFFER, plat_.buffer); in ~GpuBufferGLES()
146 device_.BindBuffer(GL_COPY_WRITE_BUFFER, 0); in ~GpuBufferGLES()
196 device_.BindBuffer(GL_COPY_WRITE_BUFFER, plat_.buffer); in Map()
204 device_.BindBuffer(GL_COPY_WRITE_BUFFER, oldBind); in Map()
222 device_.BindBuffer(GL_COPY_WRITE_BUFFER, plat_.buffer); in Unmap()
224 device_.BindBuffer(GL_COPY_WRITE_BUFFER, oldBind); in Unmap()
246 device_.BindBuffer(GL_COPY_WRITE_BUFFER, plat_.buffer); in MapMemory()
254 device_.BindBuffer(GL_COPY_WRITE_BUFFER, oldBind); in MapMemory()
H A Drender_backend_gles.cpp535 device_.BindBuffer(GL_PIXEL_UNPACK_BUFFER, plat.buffer); in SetupBlit()
575 device_.BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); in FinishBlit()
1148 device_.BindBuffer(GL_DRAW_INDIRECT_BUFFER, plat.buffer); in RenderCommandDrawIndirect()
1206 device_.BindBuffer(GL_DISPATCH_INDIRECT_BUFFER, plat.buffer); in RenderCommandDispatchIndirect()
1725 device_.BindBuffer(GL_COPY_READ_BUFFER, srcData.buffer); in RenderCommandCopyBuffer()
1726 device_.BindBuffer(GL_COPY_WRITE_BUFFER, dstData.buffer); in RenderCommandCopyBuffer()
1730 device_.BindBuffer(GL_COPY_READ_BUFFER, oldBindR); in RenderCommandCopyBuffer()
1731 device_.BindBuffer(GL_COPY_WRITE_BUFFER, oldBindW); in RenderCommandCopyBuffer()
1795 device_.BindBuffer(GL_PIXEL_PACK_BUFFER, bPlat.buffer); in ImageToBufferCopy()
1802 device_.BindBuffer(GL_PIXEL_PACK_BUFFER, 0); in ImageToBufferCopy()
[all …]
H A Drender_backend_gles.h243 …void BindBuffer(const BindableBuffer& res, Gles::Bind& obj, uint32_t dynamicOffset, uint32_t index…
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_pipeline_descriptor_set_binder.h52 …virtual void BindBuffer(const uint32_t binding, const RenderHandle handle, const uint32_t byteOffs… in RENDER_BEGIN_NAMESPACE()
61 virtual void BindBuffer( in RENDER_BEGIN_NAMESPACE()
69 virtual void BindBuffer(const uint32_t binding, const BindableBuffer& resource) = 0; in RENDER_BEGIN_NAMESPACE()
126 virtual void BindBuffer( in RENDER_BEGIN_NAMESPACE()
225 …virtual void BindBuffer(const uint32_t set, const uint32_t binding, const BindableBuffer& resource…
274 …virtual void BindBuffer(const uint32_t set, const uint32_t binding, const BindableBuffer& resource,
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dpipeline_descriptor_set_binder.h104 void BindBuffer(
106 void BindBuffer(const uint32_t binding, const BindableBuffer& resource) override;
107 …void BindBuffer(const uint32_t binding, const RenderHandle handle, const uint32_t byteOffset) over…
108 void BindBuffer(
180 void BindBuffer(const uint32_t set, const uint32_t binding, const BindableBuffer& resource,
182 …void BindBuffer(const uint32_t set, const uint32_t binding, const BindableBuffer& resource) overri…
H A Dpipeline_descriptor_set_binder.cpp245 void DescriptorSetBinder::BindBuffer( in BindBuffer() function in DescriptorSetBinder
279 void DescriptorSetBinder::BindBuffer(const uint32_t binding, const BindableBuffer& resource) in BindBuffer() function in DescriptorSetBinder
281 BindBuffer(binding, resource, 0); in BindBuffer()
284 void DescriptorSetBinder::BindBuffer(const uint32_t binding, const RenderHandle handle, const uint3… in BindBuffer() function in DescriptorSetBinder
286BindBuffer(binding, BindableBuffer { handle, byteOffset, PipelineStateConstants::GPU_BUFFER_WHOLE_… in BindBuffer()
289 void DescriptorSetBinder::BindBuffer( in BindBuffer() function in DescriptorSetBinder
292 BindBuffer(binding, BindableBuffer { handle, byteOffset, byteSize }); in BindBuffer()
605 void PipelineDescriptorSetBinder::BindBuffer( in BindBuffer() function in PipelineDescriptorSetBinder
611 descriptorSetBinders_[setIdx].BindBuffer(binding, resource, flags); in BindBuffer()
616 void PipelineDescriptorSetBinder::BindBuffer(const uint32_t set, const uint32_t binding, const Bind… in BindBuffer() function in PipelineDescriptorSetBinder
[all …]
H A Drender_node_post_process_util.cpp532 binder.BindBuffer(binding, ubo, 0); in ExecuteCombine()
533 …binder.BindBuffer(++binding, ubo, sizeof(GlobalPostProcessStruct) + PP_COMBINED_IDX * UBO_OFFSET_A… in ExecuteCombine()
591 binder.BindBuffer(binding, ubo, 0u); in ExecuteFXAA()
592 …binder.BindBuffer(++binding, ubo, sizeof(GlobalPostProcessStruct) + PP_FXAA_IDX * UBO_OFFSET_ALIGN… in ExecuteFXAA()
646 binder.BindBuffer(binding++, ubo, 0u); in ExecuteTAA()
647 …binder.BindBuffer(binding++, ubo, sizeof(GlobalPostProcessStruct) + PP_TAA_IDX * UBO_OFFSET_ALIGNM… in ExecuteTAA()
724 binder.BindBuffer(binding, ubo, 0u); in ExecuteDofBlur()
725 …binder.BindBuffer(++binding, ubo, sizeof(GlobalPostProcessStruct) + PP_DOF_IDX * UBO_OFFSET_ALIGNM… in ExecuteDofBlur()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_morph.cpp204 binder.BindBuffer(0u, morphTargetBufferHandle_.GetHandle(), 0u); in ComputeMorphs()
223 …inputBinder.BindBuffer(0u, submesh.morphTargetBuffer.bufferHandle.GetHandle(), indexOffset, indexS… in ComputeMorphs()
227 …inputBinder.BindBuffer(1u, submesh.morphTargetBuffer.bufferHandle.GetHandle(), vertexOffset, verte… in ComputeMorphs()
234 outputBinder.BindBuffer(0u, submesh.vertexBuffers[0u].bufferHandle.GetHandle(), in ComputeMorphs()
237 outputBinder.BindBuffer(1u, submesh.vertexBuffers[1u].bufferHandle.GetHandle(), in ComputeMorphs()
240 outputBinder.BindBuffer(2u, submesh.vertexBuffers[2u].bufferHandle.GetHandle(), in ComputeMorphs()
H A Drender_node_camera_cubemap.cpp345 binder.BindBuffer(bindingIndex++, BindableBuffer { ubos_.postProcess.GetHandle() }); in UpdateSet0()
346 binder.BindBuffer( in UpdateSet0()
350 binder.BindBuffer(bindingIndex++, { sceneBuffers_.camera }); in UpdateSet0()
351 binder.BindBuffer(bindingIndex++, { cameraBuffers_.generalData }); in UpdateSet0()
353 binder.BindBuffer(bindingIndex++, { cameraBuffers_.environment }); in UpdateSet0()
354 binder.BindBuffer(bindingIndex++, { cameraBuffers_.fog }); in UpdateSet0()
355 binder.BindBuffer(bindingIndex++, { cameraBuffers_.light }); in UpdateSet0()
356 binder.BindBuffer(bindingIndex++, { cameraBuffers_.postProcess }); in UpdateSet0()
357 binder.BindBuffer(bindingIndex++, { cameraBuffers_.lightCluster }); in UpdateSet0()
H A Drender_node_default_material_deferred_shading.cpp229 binder0.BindBuffer(bindingIndex++, BindableBuffer { ubos_.postProcess.GetHandle() }); in UpdateSet01()
230 binder0.BindBuffer( in UpdateSet01()
234 binder0.BindBuffer(bindingIndex++, sceneBuffers_.camera, 0u); in UpdateSet01()
235 binder0.BindBuffer(bindingIndex++, cameraBuffers_.generalData, 0u); in UpdateSet01()
242 binder0.BindBuffer(bindingIndex++, cameraBuffers_.environment, 0u); in UpdateSet01()
243 binder0.BindBuffer(bindingIndex++, cameraBuffers_.fog, 0u); in UpdateSet01()
244 binder0.BindBuffer(bindingIndex++, cameraBuffers_.light, 0u); in UpdateSet01()
245 binder0.BindBuffer(bindingIndex++, cameraBuffers_.postProcess, 0u); in UpdateSet01()
246 binder0.BindBuffer(bindingIndex++, cameraBuffers_.lightCluster, 0u); in UpdateSet01()
H A Drender_node_camera_single_post_process.cpp426 …binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, BindableBuffer { ubos_.postProcess.GetH… in UpdateSet0()
427 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, in UpdateSet0()
431 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { sceneBuffers_.camera }); in UpdateSet0()
432 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { cameraBuffers_.generalData }); in UpdateSet0()
434 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { cameraBuffers_.environment }); in UpdateSet0()
435 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { cameraBuffers_.fog }); in UpdateSet0()
436 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { cameraBuffers_.light }); in UpdateSet0()
437 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { cameraBuffers_.postProcess }); in UpdateSet0()
438 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { cameraBuffers_.lightCluster }); in UpdateSet0()
465 … binder.BindBuffer(set, ref.binding.binding, BindableBuffer { builtInVariables_.defBuffer }); in BindDefaultResources()
H A Drender_node_default_material_render_slot.cpp427 binder.BindBuffer(bindingIndex++, sceneBuffers_.camera, 0u); in UpdateSet01()
428 binder.BindBuffer(bindingIndex++, cameraBuffers_.generalData, 0u); in UpdateSet01()
435 binder.BindBuffer( in UpdateSet01()
439 binder.BindBuffer( in UpdateSet01()
441 binder.BindBuffer( in UpdateSet01()
463 …binder.BindBuffer(bindingIdx++, sceneBuffers_.mesh, 0u, PipelineLayoutConstants::MAX_UBO_BIND_BYTE… in UpdateSet01()
464 binder.BindBuffer(bindingIdx++, sceneBuffers_.skinJoint, 0u, skinSize); in UpdateSet01()
465 …binder.BindBuffer(bindingIdx++, sceneBuffers_.material, 0, PipelineLayoutConstants::MAX_UBO_BIND_B… in UpdateSet01()
466 binder.BindBuffer( in UpdateSet01()
468 binder.BindBuffer( in UpdateSet01()
[all …]
H A Drender_node_default_env.cpp204 binder0.BindBuffer(bindingIndex++, sceneBuffers_.camera, 0u); in RenderData()
205 binder0.BindBuffer(bindingIndex++, cameraBuffers_.generalData, 0u); in RenderData()
206 binder0.BindBuffer(bindingIndex++, cameraBuffers_.environment, 0u); in RenderData()
207 binder0.BindBuffer(bindingIndex++, cameraBuffers_.fog, 0u); in RenderData()
208 binder0.BindBuffer(bindingIndex++, cameraBuffers_.postProcess, 0u); in RenderData()
276 binder.BindBuffer(idx, currRes, 0); in UpdateAndBindCustomSet()
H A Drender_node_default_depth_render_slot.cpp265 binder0.BindBuffer(bindingIndex++, buffers_.camera, 0u); in UpdateSet01()
266 binder0.BindBuffer(bindingIndex++, buffers_.generalData, 0u); in UpdateSet01()
273 …binder1.BindBuffer(bindingIdx++, buffers_.mesh, 0u, PipelineLayoutConstants::MAX_UBO_BIND_BYTE_SIZ… in UpdateSet01()
274 binder1.BindBuffer(bindingIdx++, buffers_.skinJoint, 0u, skinSize); in UpdateSet01()
H A Drender_node_default_shadow_render_slot.cpp402 binder0.BindBuffer(bindingIndex++, uboHandles_.camera, 0u); in UpdateSet01()
403 …binder0.BindBuffer(bindingIndex++, uboHandles_.generalData.GetHandle(), UBO_OFFSET_ALIGNMENT * sha… in UpdateSet01()
409 binder1.BindBuffer(bindingIndex++, uboHandles_.mesh, 0u, meshSize); in UpdateSet01()
410 binder1.BindBuffer(bindingIndex++, uboHandles_.skinJoint, 0u, skinSize); in UpdateSet01()
H A Drender_node_default_shadows_blur.cpp212 binder.BindBuffer(binding++, bufferHandle_, 0u); in RenderData()
213 binder.BindBuffer(binding++, bufferHandle_, 0u); in RenderData()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_pipeline_binder.cpp341 BindBuffer(set, binding, { handle, 0u, PipelineStateConstants::GPU_BUFFER_WHOLE_SIZE }); in Bind()
366 void ShaderPipelineBinder::BindBuffer( in BindBuffer() function in ShaderPipelineBinder
391 pipelineDescriptorSetBinder_->BindBuffer(set, binding, bindable); in BindBuffer()
682BindBuffer(sb.set, sb.binding, bindingProperties->GetValue<BindableBufferWithHandleReference>(idx)… in BindPropertyBindings()
H A Dshader_pipeline_binder.h59 void BindBuffer(
/ohos5.0/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/src/
H A Dwebgl_rendering_context.cpp74 NVal::DeclareNapiFunction("bindBuffer", WebGLRenderingContextBase::BindBuffer), in Export()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_pipeline_binder.h124 …virtual void BindBuffer(uint32_t set, uint32_t binding, const BindableBufferWithHandleReference& r… in RENDER_BEGIN_NAMESPACE()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_single_post_process.cpp316 … binder.BindBuffer(GLOBAL_POST_PROCESS_SET, 0u, BindableBuffer { ubos_.postProcess.GetHandle() }); in ExecuteSinglePostProcess()
317 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, 1u, in ExecuteSinglePostProcess()
413 … binder.BindBuffer(set, ref.binding.binding, BindableBuffer { builtInVariables_.defBuffer }); in BindDefaultResources()
H A Drender_node_shader_passes_generic.cpp206 binder->BindBuffer(cpbv.set, cpbv.binding, bRes); in ExecuteFrameGraphics()
295 binder->BindBuffer(cpbv.set, cpbv.binding, bRes); in ExecuteFrameCompute()
H A Drender_motion_blur.cpp372 binder.BindBuffer(binding++, ubo, 0u); in UpdateDescriptorSet0()
373 … binder.BindBuffer(binding++, ubo, blurInfo.globalUboByteOffset, sizeof(GlobalPostProcessStruct)); in UpdateDescriptorSet0()
H A Drender_blur.cpp154 binder.BindBuffer(binding++, globalUbo_, 0); in UpdateGlobalSet()
155 binder.BindBuffer(binding++, globalUbo_, sizeof(GlobalPostProcessStruct)); in UpdateGlobalSet()
H A Drender_node_mip_chain_post_process.cpp320 binder.BindBuffer(binding++, BindableBuffer { ubos_.postProcess.GetHandle() }); in UpdateGlobalSet()
321 …binder.BindBuffer(binding++, BindableBuffer { ubos_.postProcess.GetHandle(), sizeof(GlobalPostProc… in UpdateGlobalSet()

12