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Searched refs:BindDescriptorSets (Results 1 – 22 of 22) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_bloom.cpp199 cmdList.BindDescriptorSets(0, sets); in ComputeDownscaleAndThreshold()
234 cmdList.BindDescriptorSets(0u, sets); in ComputeDownscale()
269 cmdList.BindDescriptorSets(0u, sets); in ComputeUpscale()
305 cmdList.BindDescriptorSets(0u, sets); in ComputeCombine()
371 cmdList.BindDescriptorSets(0u, sets); in RenderDownscaleAndThreshold()
413 cmdList.BindDescriptorSets(0u, sets); in RenderDownscale()
466 cmdList.BindDescriptorSets(0u, sets); in RenderUpscale()
509 cmdList.BindDescriptorSets(0u, sets); in RenderCombine()
H A Drender_motion_blur.cpp220 cmdList.BindDescriptorSets(0u, sets); in Execute()
287 cmdList.BindDescriptorSets(0u, sets); in ExecuteTileVelocity()
320 cmdList.BindDescriptorSets(0u, sets); in ExecuteTileVelocity()
349 cmdList.BindDescriptorSets(0u, sets); in ExecuteTileVelocity()
H A Drender_node_shader_passes_generic.cpp222 … cmdList.BindDescriptorSets(binder->GetFirstSet(), { descriptorSetHandles, setCount }); in ExecuteFrameGraphics()
311 cmdList.BindDescriptorSets(binder->GetFirstSet(), { descriptorSetHandles, setCount }); in ExecuteFrameCompute()
H A Drender_blur.cpp244 cmdList.BindDescriptorSets(0u, sets); in RenderData()
340 di.cmdList.BindDescriptorSets(0, sets); in BlurPass()
H A Drender_node_back_buffer.cpp122 …cmdList.BindDescriptorSets(firstSetIndex, pipelineDescriptorSetBinder_->GetDescriptorSetHandles()); in ExecuteFrame()
H A Drender_node_compute_generic.cpp151 cmdList.BindDescriptorSets(firstSetIndex, descHandles); in ExecuteFrame()
H A Drender_node_fullscreen_generic.cpp130 …cmdList.BindDescriptorSets(firstSetIndex, pipelineDescriptorSetBinder_->GetDescriptorSetHandles()); in ExecuteFrame()
H A Drender_node_mip_chain_post_process.cpp405 cmdList.BindDescriptorSets(0u, sets); in RenderGraphics()
H A Drender_node_single_post_process.cpp339 …cmdList.BindDescriptorSets(firstSetIndex, pipelineDescriptorSetBinder_->GetDescriptorSetHandles()); in ExecuteSinglePostProcess()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_command_list.h289 …virtual void BindDescriptorSets(const uint32_t firstSet, const BASE_NS::array_view<const RenderHan…
313 virtual void BindDescriptorSets(
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp550 cmdList.BindDescriptorSets(0u, sets); in ExecuteCombine()
606 cmdList.BindDescriptorSets(0u, sets); in ExecuteFXAA()
664 cmdList.BindDescriptorSets(0U, sets); in ExecuteTAA()
743 cmdList.BindDescriptorSets(0U, sets); in ExecuteDofBlur()
807 cmdList.BindDescriptorSets(0u, sets); in ExecuteDof()
H A Drender_command_list.h556 …void BindDescriptorSets(const uint32_t firstSet, const BASE_NS::array_view<const RenderHandle> han…
558 void BindDescriptorSets(
H A Drender_command_list.cpp1552 void RenderCommandList::BindDescriptorSets( in BindDescriptorSets() function in RenderCommandList
1630 BindDescriptorSets(set, { &desriptorSetData, 1U }); in BindDescriptorSet()
1633 void RenderCommandList::BindDescriptorSets(const uint32_t firstSet, const array_view<const RenderHa… in BindDescriptorSets() function in RenderCommandList
1641 BindDescriptorSets(firstSet, { bdsd, count }); in BindDescriptorSets()
1647 BindDescriptorSets(set, { &bdsd, 1U }); in BindDescriptorSet()
1654 BindDescriptorSets(set, { &bdsd, 1U }); in BindDescriptorSet()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_morph.cpp248 cmdList.BindDescriptorSets(SET_INPUTS, sets); in ComputeMorphs()
H A Drender_node_default_shadows_blur.cpp252 cmdList.BindDescriptorSets(0u, sets); in RenderBlur()
H A Drender_node_default_env.cpp230 cmdList.BindDescriptorSets(0u, descSets); in RenderData()
H A Drender_node_camera_cubemap.cpp285 cmdList.BindDescriptorSets(0u, sets); in ExecuteSinglePostProcess()
H A Drender_node_default_material_deferred_shading.cpp207 cmdList.BindDescriptorSets(0u, { descriptorSets, setCount }); in RenderData()
H A Drender_node_default_depth_render_slot.cpp215 cmdList.BindDescriptorSets(0, { setResourceHandles, 2u }); in RenderSubmeshes()
H A Drender_node_camera_single_post_process.cpp348 …cmdList.BindDescriptorSets(firstSetIndex, pipelineDescriptorSetBinder_->GetDescriptorSetHandles()); in ExecuteSinglePostProcess()
H A Drender_node_default_shadow_render_slot.cpp352 cmdList.BindDescriptorSets(0u, { &descriptorSetHandle, 1u }); in RenderSubmeshes()
H A Drender_node_default_material_render_slot.cpp354 cmdList.BindDescriptorSets(0, { setResourceHandles, 2u }); in RenderSubmeshes()