Home
last modified time | relevance | path

Searched refs:BindResourcesToBinder (Results 1 – 9 of 9) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_back_buffer.cpp89 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in InitNode()
103 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in ExecuteFrame()
H A Drender_node_compute_generic.cpp94 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in InitNode()
115 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in ExecuteFrame()
H A Drender_node_fullscreen_generic.cpp78 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in RENDER_BEGIN_NAMESPACE()
102 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in ExecuteFrame()
H A Drender_node_single_post_process.cpp279 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in ExecuteSinglePostProcess()
498 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in InitCreateBinders()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_node_util.h90 virtual void BindResourcesToBinder(const RenderNodeHandles::InputResources& resources,
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_util.h53 void BindResourcesToBinder(const RenderNodeHandles::InputResources& resources,
H A Drender_node_util.cpp211 void RenderNodeUtil::BindResourcesToBinder( in BindResourcesToBinder() function in RenderNodeUtil
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_deferred_shading.cpp159 …renderNodeUtil.BindResourcesToBinder(inputResources_, *allDescriptorSets_.pipelineDescriptorSetBin… in ExecuteFrame()
466 …renderNodeUtil.BindResourcesToBinder(inputResources_, *allDescriptorSets_.pipelineDescriptorSetBin… in CreateDescriptorSets()
H A Drender_node_camera_single_post_process.cpp291 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in ExecuteSinglePostProcess()
584 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in InitCreateBinders()