Searched refs:BindResourcesToBinder (Results 1 – 9 of 9) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_back_buffer.cpp | 89 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in InitNode() 103 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in ExecuteFrame()
|
H A D | render_node_compute_generic.cpp | 94 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in InitNode() 115 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in ExecuteFrame()
|
H A D | render_node_fullscreen_generic.cpp | 78 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in RENDER_BEGIN_NAMESPACE() 102 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in ExecuteFrame()
|
H A D | render_node_single_post_process.cpp | 279 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in ExecuteSinglePostProcess() 498 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in InitCreateBinders()
|
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/ |
H A D | intf_render_node_util.h | 90 virtual void BindResourcesToBinder(const RenderNodeHandles::InputResources& resources,
|
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_util.h | 53 void BindResourcesToBinder(const RenderNodeHandles::InputResources& resources,
|
H A D | render_node_util.cpp | 211 void RenderNodeUtil::BindResourcesToBinder( in BindResourcesToBinder() function in RenderNodeUtil
|
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_material_deferred_shading.cpp | 159 …renderNodeUtil.BindResourcesToBinder(inputResources_, *allDescriptorSets_.pipelineDescriptorSetBin… in ExecuteFrame() 466 …renderNodeUtil.BindResourcesToBinder(inputResources_, *allDescriptorSets_.pipelineDescriptorSetBin… in CreateDescriptorSets()
|
H A D | render_node_camera_single_post_process.cpp | 291 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in ExecuteSinglePostProcess() 584 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in InitCreateBinders()
|