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Searched refs:BindWriteFrameBuffer (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.h195 void BindWriteFrameBuffer(uint32_t fbo);
H A Drender_backend_gles.cpp770 … device_.BindWriteFrameBuffer(0); // FBO 0 is the surface bound to current context.. in Present()
1574 device_.BindWriteFrameBuffer(currentFrameBuffer_->fbos[currentSubPass_].resolve); in ResolveMSAA()
1700 device_.BindWriteFrameBuffer(blitImageDestinationFbo_); in RenderCommandBlitImage()
H A Ddevice_gles.cpp1976 void DeviceGLES::BindWriteFrameBuffer(uint32_t fbo) in BindWriteFrameBuffer() function in DeviceGLES