Searched refs:BoundBuffer (Results 1 – 4 of 4) sorted by relevance
96 const auto oldBind = device_.BoundBuffer(INIT_TARGET);195 const auto oldBind = device_.BoundBuffer(GL_COPY_WRITE_BUFFER); in Map()221 const auto oldBind = device_.BoundBuffer(GL_COPY_WRITE_BUFFER); in Unmap()245 const auto oldBind = device_.BoundBuffer(GL_COPY_WRITE_BUFFER); in MapMemory()
206 uint32_t BoundBuffer(uint32_t target) const;207 uint32_t BoundBuffer(uint32_t target, uint32_t binding) const;
1723 const auto oldBindR = device_.BoundBuffer(GL_COPY_READ_BUFFER); in RenderCommandCopyBuffer()1724 const auto oldBindW = device_.BoundBuffer(GL_COPY_WRITE_BUFFER); in RenderCommandCopyBuffer()2570 if (device_.BoundBuffer(target) != buffer.bufferId) { in BindResources()
1551 uint32_t DeviceGLES::BoundBuffer(uint32_t target) const in BoundBuffer() function in DeviceGLES1564 uint32_t DeviceGLES::BoundBuffer(uint32_t target, uint32_t binding) const in BoundBuffer() function in DeviceGLES