Home
last modified time | relevance | path

Searched refs:BoundBuffer (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dgpu_buffer_gles.cpp96 const auto oldBind = device_.BoundBuffer(INIT_TARGET);
195 const auto oldBind = device_.BoundBuffer(GL_COPY_WRITE_BUFFER); in Map()
221 const auto oldBind = device_.BoundBuffer(GL_COPY_WRITE_BUFFER); in Unmap()
245 const auto oldBind = device_.BoundBuffer(GL_COPY_WRITE_BUFFER); in MapMemory()
H A Ddevice_gles.h206 uint32_t BoundBuffer(uint32_t target) const;
207 uint32_t BoundBuffer(uint32_t target, uint32_t binding) const;
H A Drender_backend_gles.cpp1723 const auto oldBindR = device_.BoundBuffer(GL_COPY_READ_BUFFER); in RenderCommandCopyBuffer()
1724 const auto oldBindW = device_.BoundBuffer(GL_COPY_WRITE_BUFFER); in RenderCommandCopyBuffer()
2570 if (device_.BoundBuffer(target) != buffer.bufferId) { in BindResources()
H A Ddevice_gles.cpp1551 uint32_t DeviceGLES::BoundBuffer(uint32_t target) const in BoundBuffer() function in DeviceGLES
1564 uint32_t DeviceGLES::BoundBuffer(uint32_t target, uint32_t binding) const in BoundBuffer() function in DeviceGLES