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Searched refs:BoundSampler (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.h208 uint32_t BoundSampler(uint32_t textureUnit) const;
H A Ddevice_gles.cpp1577 uint32_t DeviceGLES::BoundSampler(uint32_t textureUnit) const in BoundSampler() function in DeviceGLES
H A Drender_backend_gles.cpp2549 if (device_.BoundSampler(textureUnit) != samplerId) { in BindResources()