Home
last modified time | relevance | path

Searched refs:BoundTexture (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dswapchain_gles.cpp219 binding = device.BoundTexture(TEMP_BIND_UNIT, GL_TEXTURE_2D_MULTISAMPLE); in GenerateTextures()
221 binding = device.BoundTexture(TEMP_BIND_UNIT, GL_TEXTURE_2D); in GenerateTextures()
H A Dgpu_image_gles.cpp241 const auto oldTex = device_.BoundTexture(TEMP_BIND_UNIT, GL_TEXTURE_EXTERNAL_OES); in GpuImageGLES()
H A Ddevice_gles.h209 uint32_t BoundTexture(uint32_t textureUnit, uint32_t target) const;
H A Ddevice_gles.cpp1586 uint32_t DeviceGLES::BoundTexture(uint32_t textureUnit, uint32_t target) const in BoundTexture() function in DeviceGLES
H A Drender_backend_gles.cpp2557 if (device_.BoundTexture(textureUnit, dplat.type) != dplat.image) { in BindResources()