Searched refs:BoundTexture (Results 1 – 5 of 5) sorted by relevance
219 binding = device.BoundTexture(TEMP_BIND_UNIT, GL_TEXTURE_2D_MULTISAMPLE); in GenerateTextures()221 binding = device.BoundTexture(TEMP_BIND_UNIT, GL_TEXTURE_2D); in GenerateTextures()
241 const auto oldTex = device_.BoundTexture(TEMP_BIND_UNIT, GL_TEXTURE_EXTERNAL_OES); in GpuImageGLES()
209 uint32_t BoundTexture(uint32_t textureUnit, uint32_t target) const;
1586 uint32_t DeviceGLES::BoundTexture(uint32_t textureUnit, uint32_t target) const in BoundTexture() function in DeviceGLES
2557 if (device_.BoundTexture(textureUnit, dplat.type) != dplat.image) { in BindResources()