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Searched refs:CAMERA_FLAGS_MASK (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_render_slot.cpp72 static constexpr uint64_t CAMERA_FLAGS_MASK { 0xF0000000000u }; variable
148 (((uint64_t)cameraShaderFlags << CAMERA_FLAGS_SHIFT) & CAMERA_FLAGS_MASK); in HashShaderDataAndSubmesh()