Searched refs:COLOR_STRATEGY_NONE (Results 1 – 9 of 9) sorted by relevance
38 COLOR_STRATEGY_NONE = 0, // use pre-defined shadow color enumerator80 int colorStrategy_ = SHADOW_COLOR_STRATEGY::COLOR_STRATEGY_NONE;
320 …FROM_MODIFIERS_EQRETURN(int, SHADOW_COLOR_STRATEGY, SHADOW_COLOR_STRATEGY::COLOR_STRATEGY_NONE, =); in GetShadowColorStrategy()
115 if (ptr->colorStrategy_ != SHADOW_COLOR_STRATEGY::COLOR_STRATEGY_NONE) { in CreateDrawFunc()
98 drawable->colorStrategy_ = SHADOW_COLOR_STRATEGY::COLOR_STRATEGY_NONE;
141 …prop->SetShadowColorStrategy(SHADOW_COLOR_STRATEGY::COLOR_STRATEGY_NONE); // SHADOW_COLOR_STRAT… in __anonf204f7ba3f02()2072 return shadow_ ? shadow_->GetColorStrategy() : SHADOW_COLOR_STRATEGY::COLOR_STRATEGY_NONE; in GetShadowColorStrategy()4309 if (GetShadowColorStrategy() != SHADOW_COLOR_STRATEGY::COLOR_STRATEGY_NONE) { in UpdateFilter()4325 … IsDynamicDimValid() || GetShadowColorStrategy() != SHADOW_COLOR_STRATEGY::COLOR_STRATEGY_NONE || in UpdateFilter()
2830 … (shadowColorStrategy == static_cast<int32_t>(Rosen::SHADOW_COLOR_STRATEGY::COLOR_STRATEGY_NONE)) { in ConvertShadowColorStrategy()2831 return Rosen::SHADOW_COLOR_STRATEGY::COLOR_STRATEGY_NONE ; in ConvertShadowColorStrategy()2837 return Rosen::SHADOW_COLOR_STRATEGY::COLOR_STRATEGY_NONE; in ConvertShadowColorStrategy()
2585 … GetRenderProperties().GetShadowColorStrategy() != SHADOW_COLOR_STRATEGY::COLOR_STRATEGY_NONE) { in UpdateShadowRect()
4128 return Rosen::SHADOW_COLOR_STRATEGY::COLOR_STRATEGY_NONE ;4134 return Rosen::SHADOW_COLOR_STRATEGY::COLOR_STRATEGY_NONE;
2724 int shadowColorStrategy = SHADOW_COLOR_STRATEGY::COLOR_STRATEGY_NONE;