Searched refs:CONNECTION_STATUS_CONNECTED (Results 1 – 2 of 2) sorted by relevance
7487 if (ret == SUCCESS && (state != CONNECTION_STATUS_CONNECTED)) { in OffloadStartPlaying()8970 return state == CONNECTION_STATUS_CONNECTED; in IsA2dpOffloadConnected()9085 …f (playingState == A2DP_STOPPED && currentOffloadConnectionState_ == CONNECTION_STATUS_CONNECTED) { in OnA2dpPlayingStateChanged()9097 … "from %{public}d to %{public}d", currentOffloadConnectionState_, CONNECTION_STATUS_CONNECTED); in OnA2dpPlayingStateChanged()9105 currentOffloadConnectionState_ = CONNECTION_STATUS_CONNECTED; in OnA2dpPlayingStateChanged()9131 if (currentOffloadConnectionState_ == CONNECTION_STATUS_CONNECTED || in ConnectA2dpOffload()9150 return currentOffloadConnectionState_ == CONNECTION_STATUS_CONNECTED; in WaitForConnectionCompleted()9158 currentOffloadConnectionState_ = CONNECTION_STATUS_CONNECTED; in WaitForConnectionCompleted()
69 CONNECTION_STATUS_CONNECTED = 2, enumerator