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Searched refs:COPY_SHADER_NAME (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp70 constexpr string_view COPY_SHADER_NAME = "rendershaders://shader/fullscreen_copy.shader"; variable
957 copyData_.shader = shaderMgr.GetShaderHandle(COPY_SHADER_NAME); in InitCreateShaderResources()