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Searched refs:CORE_DEFAULT_MATERIAL_MAX_LIGHT_COUNT (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_structures_common.h151 #define CORE_DEFAULT_MATERIAL_MAX_LIGHT_COUNT 64 macro
215 constexpr uint32_t CORE_DEFAULT_MATERIAL_MAX_LIGHT_COUNT { 64u };
317 DefaultMaterialSingleLightStruct lights[CORE_DEFAULT_MATERIAL_MAX_LIGHT_COUNT];
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_lights.cpp119 …const uint32_t lightCount = std::min(CORE_DEFAULT_MATERIAL_MAX_LIGHT_COUNT, (uint32_t)lights.size(… in ExecuteFrame()
H A Drender_node_default_camera_controller.cpp1017 …const uint32_t lightCount = std::min(CORE_DEFAULT_MATERIAL_MAX_LIGHT_COUNT, (uint32_t)lights.size(… in UpdateLightBuffer()