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Searched refs:CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_lighting_common.h352 … if ((lightFlags.x & CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) == CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) { in CalculateLighting()
381 … if ((lightFlags.x & CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) == CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) { in CalculateLighting()
444 … if ((lightFlags.x & CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) == CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) { in CalculateLighting()
473 … if ((lightFlags.x & CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) == CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) { in CalculateLighting()
588 … if ((lightFlags.x & CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) == CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) { in CalculateLighting()
618 … if ((lightFlags.x & CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) == CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) { in CalculateLighting()
712 … if ((lightFlags.x & CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) == CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) { in CalculateLighting()
741 … if ((lightFlags.x & CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) == CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) { in CalculateLighting()
H A D3d_dm_structures_common.h129 #define CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT (1 << 3) macro
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H A Dinplace_lighting_common.h102 … if ((lightFlags.x & CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) == CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) { in CalculateLightingInplace()
135 … if ((lightFlags.x & CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) == CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) { in CalculateLightingInplace()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A Dcore3d_dm_fullscreen_deferred_shading.frag183 … if ((lightFlags.x & CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) == CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) {
213 … if ((lightFlags.x & CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) == CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) {
H A Dcore3d_dm_fw.frag151 … if ((lightFlags.x & CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) == CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) {
179 … if ((lightFlags.x & CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) == CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) {