Searched refs:CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT (Results 1 – 5 of 5) sorted by relevance
352 … if ((lightFlags.x & CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) == CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) { in CalculateLighting()381 … if ((lightFlags.x & CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) == CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) { in CalculateLighting()444 … if ((lightFlags.x & CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) == CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) { in CalculateLighting()473 … if ((lightFlags.x & CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) == CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) { in CalculateLighting()588 … if ((lightFlags.x & CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) == CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) { in CalculateLighting()618 … if ((lightFlags.x & CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) == CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) { in CalculateLighting()712 … if ((lightFlags.x & CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) == CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) { in CalculateLighting()741 … if ((lightFlags.x & CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) == CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) { in CalculateLighting()
129 #define CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT (1 << 3) macro
102 … if ((lightFlags.x & CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) == CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) { in CalculateLightingInplace()135 … if ((lightFlags.x & CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) == CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) { in CalculateLightingInplace()
183 … if ((lightFlags.x & CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) == CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) {213 … if ((lightFlags.x & CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) == CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) {
151 … if ((lightFlags.x & CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) == CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) {179 … if ((lightFlags.x & CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) == CORE_LIGHT_USAGE_SHADOW_LIGHT_BIT) {