Searched refs:CloneNode (Results 1 – 3 of 3) sorted by relevance
66 ISceneNode* CloneNode(const ISceneNode& node, bool recursive) override;
1068 ISceneNode* NodeSystem::CloneNode(const ISceneNode& node, bool recursive) in CloneNode() function in NodeSystem
226 virtual ISceneNode* CloneNode(const ISceneNode& node, bool recursive) = 0;