Searched refs:CollectChangedNodes (Results 1 – 2 of 2) sorted by relevance
80 void CollectChangedNodes(ISceneNode& node, BASE_NS::vector<ISceneNode*>& result);
1199 CollectChangedNodes(GetRootNode(), changedNodes); in Update()1254 void NodeSystem::CollectChangedNodes(ISceneNode& node, vector<ISceneNode*>& result) in CollectChangedNodes() function in NodeSystem1284 CollectChangedNodes(*child, result); in CollectChangedNodes()