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Searched refs:CollectChangedNodes (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dnode_system.h80 void CollectChangedNodes(ISceneNode& node, BASE_NS::vector<ISceneNode*>& result);
H A Dnode_system.cpp1199 CollectChangedNodes(GetRootNode(), changedNodes); in Update()
1254 void NodeSystem::CollectChangedNodes(ISceneNode& node, vector<ISceneNode*>& result) in CollectChangedNodes() function in NodeSystem
1284 CollectChangedNodes(*child, result); in CollectChangedNodes()