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Searched refs:ConvertConstantToUniform (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H A Dspirv_cross_helpers_gles.h43 void ConvertConstantToUniform(const spirv_cross::CompilerGLSL& compiler, std::string& source, const…
H A Dspirv_cross_helpers_gles.cpp131 void ConvertConstantToUniform(const spirv_cross::CompilerGLSL& compiler, std::string& source, const… in ConvertConstantToUniform() function
H A Dmain.cpp1543 Gles::ConvertConstantToUniform(compiler, me.source_, "CORE_FLIP_NDC"); in ProcessShaderModule()