Searched refs:CreateDefaultScissor (Results 1 – 13 of 13) sorted by relevance
103 virtual ScissorDesc CreateDefaultScissor(const RenderPass& renderPass) const = 0;
57 ScissorDesc CreateDefaultScissor(const RenderPass& renderPass) const override;
555 …cmdList.SetDynamicStateScissor(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultScissor(ren… in ExecuteCombine()617 …cmdList.SetDynamicStateScissor(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultScissor(ren… in ExecuteFXAA()677 …cmdList.SetDynamicStateScissor(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultScissor(ren… in ExecuteTAA()755 …cmdList.SetDynamicStateScissor(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultScissor(rp)… in ExecuteDofBlur()818 …cmdList.SetDynamicStateScissor(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultScissor(ren… in ExecuteDof()861 …ssorDesc scissorDesc = renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultScissor(renderPass); in ExecuteBlit()
346 ScissorDesc RenderNodeUtil::CreateDefaultScissor(const RenderPass& renderPass) const in CreateDefaultScissor() function in RenderNodeUtil
111 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in Execute()
290 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteSinglePostProcess()
353 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteSinglePostProcess()
426 currentScene_.scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass_); in CreateDefaultShaderData()
231 …cmdList.SetDynamicStateScissor(renderNodeContextMgr.GetRenderNodeUtil().CreateDefaultScissor(rende… in Execute()259 …const ScissorDesc scissor = renderNodeContextMgr.GetRenderNodeUtil().CreateDefaultScissor(renderPa… in ExecuteTileVelocity()
139 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in Execute()
107 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteFrame()
174 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteFrameGraphics()
344 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteSinglePostProcess()