Searched refs:CreateInputResources (Results 1 – 12 of 12) sorted by relevance
114 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ExecuteFrame()118 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ExecuteFrame()244 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ParseRenderNodeInputs()245 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ParseRenderNodeInputs()
96 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in PreExecuteFrame()146 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ParseRenderNodeInputs()
102 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ExecuteFrame()220 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ParseRenderNodeInputs()
174 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in PreExecuteFrame()198 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ExecuteFrame()201 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ExecuteFrame()497 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ParseRenderNodeInputs()
101 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ExecuteFrame()235 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ParseRenderNodeInputs()
216 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in PreExecuteFrame()282 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ExecuteSinglePostProcess()553 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ParseRenderNodeInputs()554 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ParseRenderNodeInputs()
49 virtual RenderNodeHandles::InputResources CreateInputResources(
41 RenderNodeHandles::InputResources CreateInputResources(
183 RenderNodeHandles::InputResources RenderNodeUtil::CreateInputResources( in CreateInputResources() function in RenderNodeUtil
218 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in PreExecute()1034 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ParseRenderNodeInputs()
262 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in PreExecuteFrame()294 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ExecuteSinglePostProcess()645 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ParseRenderNodeInputs()646 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ParseRenderNodeInputs()
158 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ExecuteFrame()576 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ParseRenderNodeInputs()