/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_copy_helper.cpp | 36 RenderPass CreateRenderPass(const IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderHandle… in CreateRenderPass() function 84 auto renderPass = CreateRenderPass(gpuResourceMgr, copyInfo_.output); in Execute()
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H A D | render_node_default_shadow_render_slot.h | 114 RENDER_NS::RenderPass CreateRenderPass(const ShadowBuffers& buffers);
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H A D | render_node_default_env.cpp | 129 rngRenderPass_ = renderNodeContextMgr.GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in InitNode() 314 … rngRenderPass_ = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in UpdateCurrentScene()
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H A D | render_node_default_material_deferred_shading.cpp | 121 renderPass_ = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in InitNode() 306 renderPass_ = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in UpdateCurrentScene()
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H A D | render_node_default_depth_render_slot.cpp | 92 rngRenderPass_ = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in InitNode() 299 … rngRenderPass_ = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in UpdateCurrentScene()
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H A D | render_node_default_shadow_render_slot.cpp | 260 renderPass_ = CreateRenderPass(shadowBuffers_); in ExecuteFrame() 554 RenderPass RenderNodeDefaultShadowRenderSlot::CreateRenderPass(const ShadowBuffers& buffers) in CreateRenderPass() function in RenderNodeDefaultShadowRenderSlot
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H A D | render_node_default_material_render_slot.cpp | 199 rngRenderPass_ = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in InitNode() 594 … rngRenderPass_ = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in UpdateCurrentScene()
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H A D | render_node_camera_single_post_process.cpp | 303 renderPass = renderNodeUtil.CreateRenderPass(inputRenderPass_); in ExecuteSinglePostProcess()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_copy.cpp | 43 RenderPass CreateRenderPass(const IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderHandle… in CreateRenderPass() function 106 auto renderPass = CreateRenderPass(gpuResourceMgr, copyInfo_.output.handle); in Execute()
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H A D | render_node_back_buffer.cpp | 80 renderPass_ = renderNodeUtil.CreateRenderPass(inputRenderPass_); in InitNode() 190 renderPass_ = renderNodeUtil.CreateRenderPass(inputRenderPass_); in UpdateColorAttachmentSize()
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H A D | render_node_fullscreen_generic.cpp | 105 const RenderPass renderPass = renderNodeUtil.CreateRenderPass(inputRenderPass_); in ExecuteFrame()
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H A D | render_node_mip_chain_post_process.cpp | 296 …RenderPass renderPass = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPas… in GetBaseRenderPass()
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H A D | render_node_single_post_process.cpp | 291 renderPass = renderNodeUtil.CreateRenderPass(inputRenderPass_); in ExecuteSinglePostProcess()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/ |
H A D | intf_render_node_util.h | 56 …virtual RenderPass CreateRenderPass(const RenderNodeHandles::InputRenderPass& renderPass) const = …
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_util.h | 44 … RenderPass CreateRenderPass(const RenderNodeHandles::InputRenderPass& renderPass) const override;
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H A D | render_node_post_process_util.cpp | 72 RenderPass CreateRenderPass(const IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderHandle… in CreateRenderPass() function 511 …const RenderPass renderPass = CreateRenderPass(renderNodeContextMgr_->GetGpuResourceManager(), inO… in ExecuteCombine() 570 …auto renderPass = CreateRenderPass(renderNodeContextMgr_->GetGpuResourceManager(), inOut.output.ha… in ExecuteFXAA() 625 …auto renderPass = CreateRenderPass(renderNodeContextMgr_->GetGpuResourceManager(), inOut.output.ha… in ExecuteTAA() 772 …auto renderPass = CreateRenderPass(renderNodeContextMgr_->GetGpuResourceManager(), inOut.output.ha… in ExecuteDof() 835 RenderPass renderPass = CreateRenderPass(gpuResourceMgr, inOut.output.handle); in ExecuteBlit()
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H A D | render_node_util.cpp | 266 RenderPass RenderNodeUtil::CreateRenderPass(const RenderNodeHandles::InputRenderPass& renderPass) c… in CreateRenderPass() function in RenderNodeUtil
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | pipeline_create_functions_vk.h | 80 …VkRenderPass CreateRenderPass(const DeviceVk& deviceVk, const RenderCommandBeginRenderPass& beginR…
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H A D | node_context_pool_manager_vk.cpp | 501 …renderPassData.renderPass = renderPassCreator_.CreateRenderPass(deviceVk, beginRenderPass, renderP… in GetRenderPassData()
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H A D | pipeline_create_functions_vk.cpp | 645 VkRenderPass RenderPassCreatorVk::CreateRenderPass(const DeviceVk& deviceVk, in CreateRenderPass() function in RenderPassCreatorVk
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