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Searched refs:CreateRenderPass (Results 1 – 20 of 20) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp36 RenderPass CreateRenderPass(const IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderHandle… in CreateRenderPass() function
84 auto renderPass = CreateRenderPass(gpuResourceMgr, copyInfo_.output); in Execute()
H A Drender_node_default_shadow_render_slot.h114 RENDER_NS::RenderPass CreateRenderPass(const ShadowBuffers& buffers);
H A Drender_node_default_env.cpp129 rngRenderPass_ = renderNodeContextMgr.GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in InitNode()
314 … rngRenderPass_ = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in UpdateCurrentScene()
H A Drender_node_default_material_deferred_shading.cpp121 renderPass_ = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in InitNode()
306 renderPass_ = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in UpdateCurrentScene()
H A Drender_node_default_depth_render_slot.cpp92 rngRenderPass_ = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in InitNode()
299 … rngRenderPass_ = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in UpdateCurrentScene()
H A Drender_node_default_shadow_render_slot.cpp260 renderPass_ = CreateRenderPass(shadowBuffers_); in ExecuteFrame()
554 RenderPass RenderNodeDefaultShadowRenderSlot::CreateRenderPass(const ShadowBuffers& buffers) in CreateRenderPass() function in RenderNodeDefaultShadowRenderSlot
H A Drender_node_default_material_render_slot.cpp199 rngRenderPass_ = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in InitNode()
594 … rngRenderPass_ = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in UpdateCurrentScene()
H A Drender_node_camera_single_post_process.cpp303 renderPass = renderNodeUtil.CreateRenderPass(inputRenderPass_); in ExecuteSinglePostProcess()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_copy.cpp43 RenderPass CreateRenderPass(const IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderHandle… in CreateRenderPass() function
106 auto renderPass = CreateRenderPass(gpuResourceMgr, copyInfo_.output.handle); in Execute()
H A Drender_node_back_buffer.cpp80 renderPass_ = renderNodeUtil.CreateRenderPass(inputRenderPass_); in InitNode()
190 renderPass_ = renderNodeUtil.CreateRenderPass(inputRenderPass_); in UpdateColorAttachmentSize()
H A Drender_node_fullscreen_generic.cpp105 const RenderPass renderPass = renderNodeUtil.CreateRenderPass(inputRenderPass_); in ExecuteFrame()
H A Drender_node_mip_chain_post_process.cpp296 …RenderPass renderPass = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPas… in GetBaseRenderPass()
H A Drender_node_single_post_process.cpp291 renderPass = renderNodeUtil.CreateRenderPass(inputRenderPass_); in ExecuteSinglePostProcess()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_node_util.h56 …virtual RenderPass CreateRenderPass(const RenderNodeHandles::InputRenderPass& renderPass) const = …
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_util.h44 … RenderPass CreateRenderPass(const RenderNodeHandles::InputRenderPass& renderPass) const override;
H A Drender_node_post_process_util.cpp72 RenderPass CreateRenderPass(const IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderHandle… in CreateRenderPass() function
511 …const RenderPass renderPass = CreateRenderPass(renderNodeContextMgr_->GetGpuResourceManager(), inO… in ExecuteCombine()
570 …auto renderPass = CreateRenderPass(renderNodeContextMgr_->GetGpuResourceManager(), inOut.output.ha… in ExecuteFXAA()
625 …auto renderPass = CreateRenderPass(renderNodeContextMgr_->GetGpuResourceManager(), inOut.output.ha… in ExecuteTAA()
772 …auto renderPass = CreateRenderPass(renderNodeContextMgr_->GetGpuResourceManager(), inOut.output.ha… in ExecuteDof()
835 RenderPass renderPass = CreateRenderPass(gpuResourceMgr, inOut.output.handle); in ExecuteBlit()
H A Drender_node_util.cpp266 RenderPass RenderNodeUtil::CreateRenderPass(const RenderNodeHandles::InputRenderPass& renderPass) c… in CreateRenderPass() function in RenderNodeUtil
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_create_functions_vk.h80 …VkRenderPass CreateRenderPass(const DeviceVk& deviceVk, const RenderCommandBeginRenderPass& beginR…
H A Dnode_context_pool_manager_vk.cpp501 …renderPassData.renderPass = renderPassCreator_.CreateRenderPass(deviceVk, beginRenderPass, renderP… in GetRenderPassData()
H A Dpipeline_create_functions_vk.cpp645 VkRenderPass RenderPassCreatorVk::CreateRenderPass(const DeviceVk& deviceVk, in CreateRenderPass() function in RenderPassCreatorVk