Searched refs:CreateRenderSlotId (Results 1 – 4 of 4) sorted by relevance
335 const uint32_t rsId = shaderMgr_.CreateRenderSlotId(renderSlot); in CreateComputeShader()397 const uint32_t rsId = shaderMgr_.CreateRenderSlotId(svRef.renderSlot); in CreateGraphicsShader()
258 virtual uint32_t CreateRenderSlotId(const BASE_NS::string_view name) = 0; in RENDER_BEGIN_NAMESPACE()
154 uint32_t CreateRenderSlotId(const BASE_NS::string_view renderSlot) override;
357 uint32_t ShaderManager::CreateRenderSlotId(const string_view renderSlot) in CreateRenderSlotId() function in ShaderManager936 const uint32_t renderSlotId = CreateRenderSlotId(variantCreateInfo.renderSlot); in CreateGraphicsState()