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Searched refs:DEALLOC (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_graph_manager.h96 DEALLOC = 1, enumerator
111 DEALLOC = 1, enumerator
H A Drender_node_graph_manager.cpp186 …pendingRenderNodeGraphs_.push_back({ PendingRenderNodeGraph::Type::DEALLOC, handle, "", "", {}, {}… in Destroy()
214 } else if (ref.type == PendingRenderNodeGraph::Type::DEALLOC) { in HandlePendingAllocations()
224 } else if (ref.type == PendingRenderNode::Type::DEALLOC) { in HandlePendingAllocations()
525 …rawHandle, desc, PendingRenderNode::Type::DEALLOC, PendingRenderNode::PosType::BACK, renderNodeNam… in EraseRenderNode()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_resource_manager.h404 DEALLOC = 2, enumerator
H A Dgpu_resource_manager.cpp1254 … handle, ResourceDescriptor { GpuBufferDesc {} }, AllocType::DEALLOC, static_cast<uint32_t>(~0u)); in Destroy()
1667 } else if (allocation.allocType == AllocType::DEALLOC) { in HandlePendingAllocationsImpl()
1946 if (ref.allocType == AllocType::DEALLOC) { in WaitForIdleAndDestroyGpuResources()