Searched refs:DEFAULT_LIGHT_HEIGHT (Results 1 – 6 of 6) sorted by relevance
29 constexpr float DEFAULT_LIGHT_HEIGHT = 600.0f; variable59 DEFAULT_LIGHT_HEIGHT }; in PaintShadow()
28 const float DEFAULT_LIGHT_HEIGHT = 600.0f; variable
36 constexpr float DEFAULT_LIGHT_HEIGHT = 600.0f; variable314 DEFAULT_LIGHT_HEIGHT }; in PaintShadow()
245 …(elevation != DEFAULT_LIGHT_HEIGHT) ? elevation / (DEFAULT_LIGHT_HEIGHT - elevation) : MAX_TRANS_R… in GetShadowDirtyRect()248 float userSpotRatio = (elevation != DEFAULT_LIGHT_HEIGHT) in GetShadowDirtyRect()249 ? DEFAULT_LIGHT_HEIGHT / (DEFAULT_LIGHT_HEIGHT - elevation) in GetShadowDirtyRect()429 Drawing::Point3 lightPos = {pt[0].GetX(), pt[0].GetY(), DEFAULT_LIGHT_HEIGHT}; in DrawShadowInner()
544 Drawing::Point3 lightPos = {pt[0].GetX(), pt[0].GetY(), DEFAULT_LIGHT_HEIGHT}; in Draw()
978 Drawing::Point3 lightPos = {pt[0].GetX(), pt[0].GetY(), DEFAULT_LIGHT_HEIGHT}; in DrawShadow()