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Searched refs:DYNAMIC_STATES (Results 1 – 17 of 17) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp46 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT… variable
61 renderData_.pipelineLayout, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in Init()
70 …phicsState, renderTileMaxData_.pipelineLayout, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }… in Init()
86 { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in Init()
93 { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in Init()
100 { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in Init()
H A Drender_copy.cpp41 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT… variable
67 … shader, graphicsStateHandle, pipelineLayout, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in CreatePso()
H A Drender_node_back_buffer.cpp45 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT… variable
150 …shader_, graphicsState, pipelineLayout_, {}, {}, { DYNAMIC_STATES, BASE_NS::countof(DYNAMIC_STATES in CheckForPsoSpecilization()
H A Drender_blur.cpp40 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT… variable
131 … renderData_.pipelineLayout, {}, specDataView, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in Execute()
138 … renderData_.pipelineLayout, {}, specDataView, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in Execute()
H A Drender_bloom.cpp43 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT… variable
698 shaderHandle, graphicsStateHandle, pl, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in CreateAndReflectRenderPso()
736 … shader, graphicsState, pl, {}, specDataView, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in CreateRenderPsos()
749 … shader, graphicsState, pl, {}, specDataView, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in CreateRenderPsos()
H A Drender_node_mip_chain_post_process.cpp46 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT… variable
120 …aphicsState, pipelineData_.pipelineLayoutData, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }… in InitNode()
H A Drender_node_single_post_process.cpp48 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT… variable
173 … shader_, graphicsState, pipelineLayout_, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in InitNode()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp34 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT… variable
90 renderData_.pipelineLayout, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in Execute()
H A Drender_node_default_shadows_blur.cpp44 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT… variable
179 … reflPipelineLayout, vidv, specDataView, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in ProcessSingleShadow()
H A Drender_node_default_shadow_render_slot.cpp53 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT… variable
504 … currShader, gfxState, pl, vidv, specialization, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in CreateNewPso()
507 …urrShader, currState, currPl, currVid, specialization, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }… in CreateNewPso()
H A Drender_node_default_env.cpp58 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT… variable
471 return { DYNAMIC_STATES, countof(DYNAMIC_STATES) }; in GetDynamicStates()
H A Drender_node_camera_cubemap.cpp49 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT… variable
148 … shader_, graphicsState, pipelineLayout_, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in InitNode()
H A Drender_node_default_material_deferred_shading.cpp58 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT… variable
385 { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in GetPsoHandle()
H A Drender_node_default_depth_render_slot.cpp56 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT… variable
472 …r array_view<const DynamicStateEnum> dynamicStatesView { DYNAMIC_STATES, countof(DYNAMIC_STATES) }; in CreateNewPso()
H A Drender_node_camera_single_post_process.cpp49 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT… variable
193 … shader_, graphicsState, pipelineLayout_, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in InitNode()
H A Drender_node_default_material_render_slot.cpp61 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT… variable
896 return { DYNAMIC_STATES, countof(DYNAMIC_STATES) }; in GetDynamicStates()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp52 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT… variable
517 { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in ExecuteCombine()
576 … fxaaData_.shader, gfxHandle, fxaaData_.pl, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in ExecuteFXAA()
631 … taaData_.shader, gfxHandle, taaData_.pl, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in ExecuteTAA()
709 …fBlurData_.shader, gfxHandle, dofBlurData_.pl, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }… in ExecuteDofBlur()
778 … dofData_.shader, gfxHandle, dofData_.pl, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in ExecuteDof()
842 { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in ExecuteBlit()