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Searched refs:DefaultMaterialLightingConstants (Results 1 – 10 of 10) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_light.cpp88 if (lightCount >= DefaultMaterialLightingConstants::MAX_LIGHT_COUNT) { in AddLight()
90 DefaultMaterialLightingConstants::MAX_LIGHT_COUNT); in AddLight()
93 if (lightCount < DefaultMaterialLightingConstants::MAX_LIGHT_COUNT) { in AddLight()
103 if (shadowCount < DefaultMaterialLightingConstants::MAX_SHADOW_COUNT) { in AddLight()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadow_render_slot.cpp105 UBO_OFFSET_ALIGNMENT * DefaultMaterialLightingConstants::MAX_SHADOW_COUNT }); in CreateGeneralDataUniformBuffer()
137 stores_.dataStoreNameScene + DefaultMaterialLightingConstants::SHADOW_DEPTH_BUFFER_NAME; in InitNode()
139 … stores_.dataStoreNameScene + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFER_NAME; in InitNode()
614 … { CORE_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2u * DefaultMaterialLightingConstants::MAX_SHADOW_COUNT }, in ProcessBuffersAndDescriptors()
616 …{ CORE_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 2u * DefaultMaterialLightingConstants::MAX_SHADOW_C… in ProcessBuffersAndDescriptors()
620 for (uint32_t idx = 0; idx < DefaultMaterialLightingConstants::MAX_SHADOW_COUNT; ++idx) { in ProcessBuffersAndDescriptors()
670 …const auto* dataEnd = data + UBO_OFFSET_ALIGNMENT * DefaultMaterialLightingConstants::MAX_SHADOW_C… in UpdateGeneralDataUniformBuffers()
H A Drender_node_default_lights.cpp61 … stores_.dataStoreNameScene.c_str() + DefaultMaterialLightingConstants::LIGHT_DATA_BUFFER_NAME; in InitNode()
63 …stores_.dataStoreNameScene.c_str() + DefaultMaterialLightingConstants::LIGHT_CLUSTER_DATA_BUFFER_N… in InitNode()
H A Drender_node_default_shadow_render_slot.h150 … RENDER_NS::IDescriptorSetBinder::Ptr set0[DefaultMaterialLightingConstants::MAX_SHADOW_COUNT];
151 … RENDER_NS::IDescriptorSetBinder::Ptr set1[DefaultMaterialLightingConstants::MAX_SHADOW_COUNT];
H A Drender_node_default_shadows_blur.cpp58 … stores_.dataStoreNameScene + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFER_NAME); in InitNode()
288 …const uint32_t descriptorSetCount = DefaultMaterialLightingConstants::MAX_SHADOW_COUNT * MAX_LOOP_… in CreateDescriptorSets()
H A Drender_node_camera_cubemap.cpp75 …gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_DEPTH_BUFFER_NA… in GetShadowBufferNodeData()
77 …gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFE… in GetShadowBufferNodeData()
H A Drender_node_default_material_deferred_shading.cpp70 …gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_DEPTH_BUFFER_NA… in GetShadowBufferNodeData()
72 …gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFE… in GetShadowBufferNodeData()
H A Drender_node_camera_single_post_process.cpp93 …gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_DEPTH_BUFFER_NA… in GetShadowBufferNodeData()
95 …gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFE… in GetShadowBufferNodeData()
H A Drender_node_default_material_render_slot.cpp127 …gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_DEPTH_BUFFER_NA… in GetShadowBufferNodeData()
129 …gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFE… in GetShadowBufferNodeData()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Ddefault_material_constants.h37 struct DefaultMaterialLightingConstants { struct