Searched refs:DefaultMaterialMaterialConstants (Results 1 – 5 of 5) sorted by relevance
215 … ubos_.mesh = gpuResourceMgr.Create(us + DefaultMaterialMaterialConstants::MESH_DATA_BUFFER_NAME, in ProcessBuffers()223 …ubos_.submeshSkin = gpuResourceMgr.Create(us + DefaultMaterialMaterialConstants::SKIN_DATA_BUFFER_… in ProcessBuffers()243 …ubos_.mat = gpuResourceMgr.Create(us + DefaultMaterialMaterialConstants::MATERIAL_DATA_BUFFER_NAME… in ProcessBuffers()246 us + DefaultMaterialMaterialConstants::MATERIAL_TRANSFORM_DATA_BUFFER_NAME, bufferDesc); in ProcessBuffers()249 …gpuResourceMgr.Create(us + DefaultMaterialMaterialConstants::MATERIAL_USER_DATA_BUFFER_NAME, buffe… in ProcessBuffers()
381 …buffers_.mesh = gpuMgr.GetBufferHandle(us + DefaultMaterialMaterialConstants::MESH_DATA_BUFFER_NAM… in GetSceneUniformBuffers()382 …buffers_.skinJoint = gpuMgr.GetBufferHandle(us + DefaultMaterialMaterialConstants::SKIN_DATA_BUFFE… in GetSceneUniformBuffers()
157 …uboHandles_.mesh = gpuResourceMgr.GetBufferHandle(us + DefaultMaterialMaterialConstants::MESH_DATA… in InitNode()159 … gpuResourceMgr.GetBufferHandle(us + DefaultMaterialMaterialConstants::SKIN_DATA_BUFFER_NAME); in InitNode()
320 …buffers.material = gpuMgr.GetBufferHandle(sceneName + DefaultMaterialMaterialConstants::MATERIAL_D… in GetSceneBufferHandles()322 …gpuMgr.GetBufferHandle(sceneName + DefaultMaterialMaterialConstants::MATERIAL_TRANSFORM_DATA_BUFFE… in GetSceneBufferHandles()324 …gpuMgr.GetBufferHandle(sceneName + DefaultMaterialMaterialConstants::MATERIAL_USER_DATA_BUFFER_NAM… in GetSceneBufferHandles()325 …buffers.mesh = gpuMgr.GetBufferHandle(sceneName + DefaultMaterialMaterialConstants::MESH_DATA_BUFF… in GetSceneBufferHandles()326 …buffers.skinJoint = gpuMgr.GetBufferHandle(sceneName + DefaultMaterialMaterialConstants::SKIN_DATA… in GetSceneBufferHandles()
59 struct DefaultMaterialMaterialConstants { struct