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Searched refs:DefaultMaterialMaterialConstants (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_objects.cpp215 … ubos_.mesh = gpuResourceMgr.Create(us + DefaultMaterialMaterialConstants::MESH_DATA_BUFFER_NAME, in ProcessBuffers()
223 …ubos_.submeshSkin = gpuResourceMgr.Create(us + DefaultMaterialMaterialConstants::SKIN_DATA_BUFFER_… in ProcessBuffers()
243 …ubos_.mat = gpuResourceMgr.Create(us + DefaultMaterialMaterialConstants::MATERIAL_DATA_BUFFER_NAME… in ProcessBuffers()
246 us + DefaultMaterialMaterialConstants::MATERIAL_TRANSFORM_DATA_BUFFER_NAME, bufferDesc); in ProcessBuffers()
249 …gpuResourceMgr.Create(us + DefaultMaterialMaterialConstants::MATERIAL_USER_DATA_BUFFER_NAME, buffe… in ProcessBuffers()
H A Drender_node_default_depth_render_slot.cpp381 …buffers_.mesh = gpuMgr.GetBufferHandle(us + DefaultMaterialMaterialConstants::MESH_DATA_BUFFER_NAM… in GetSceneUniformBuffers()
382 …buffers_.skinJoint = gpuMgr.GetBufferHandle(us + DefaultMaterialMaterialConstants::SKIN_DATA_BUFFE… in GetSceneUniformBuffers()
H A Drender_node_default_shadow_render_slot.cpp157 …uboHandles_.mesh = gpuResourceMgr.GetBufferHandle(us + DefaultMaterialMaterialConstants::MESH_DATA… in InitNode()
159 … gpuResourceMgr.GetBufferHandle(us + DefaultMaterialMaterialConstants::SKIN_DATA_BUFFER_NAME); in InitNode()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp320 …buffers.material = gpuMgr.GetBufferHandle(sceneName + DefaultMaterialMaterialConstants::MATERIAL_D… in GetSceneBufferHandles()
322 …gpuMgr.GetBufferHandle(sceneName + DefaultMaterialMaterialConstants::MATERIAL_TRANSFORM_DATA_BUFFE… in GetSceneBufferHandles()
324 …gpuMgr.GetBufferHandle(sceneName + DefaultMaterialMaterialConstants::MATERIAL_USER_DATA_BUFFER_NAM… in GetSceneBufferHandles()
325 …buffers.mesh = gpuMgr.GetBufferHandle(sceneName + DefaultMaterialMaterialConstants::MESH_DATA_BUFF… in GetSceneBufferHandles()
326 …buffers.skinJoint = gpuMgr.GetBufferHandle(sceneName + DefaultMaterialMaterialConstants::SKIN_DATA… in GetSceneBufferHandles()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Ddefault_material_constants.h59 struct DefaultMaterialMaterialConstants { struct