Searched refs:DefaultMaterialShaderConstants (Results 1 – 11 of 11) sorted by relevance
136 shaderMgr.GetPipelineLayoutHandle(DefaultMaterialShaderConstants::PIPELINE_LAYOUT_ENV); in InitNode()139 shaderHandle_ = shaderMgr.GetShaderHandle(DefaultMaterialShaderConstants::ENV_SHADER_NAME); in InitNode()508 … DefaultMaterialShaderConstants::ENV_SHADER_NAME, MULTIVIEW_VARIANT_NAME) in ResetRenderSlotData()509 … : shaderMgr.GetShaderHandle(DefaultMaterialShaderConstants::ENV_SHADER_NAME); in ResetRenderSlotData()
659 shaderMgr.GetPipelineLayoutHandle(DefaultMaterialShaderConstants::PIPELINE_LAYOUT_FORWARD); in CreateDefaultShaderData()662 …shaderMgr.GetVertexInputDeclarationHandle(DefaultMaterialShaderConstants::VERTEX_INPUT_DECLARATION… in CreateDefaultShaderData()981 DefaultMaterialShaderConstants::RENDER_SLOT_FORWARD_OPAQUE); in EvaluateFogBits()983 DefaultMaterialShaderConstants::RENDER_SLOT_FORWARD_TRANSLUCENT); in EvaluateFogBits()
340 shaderMgr.GetPipelineLayoutHandle(DefaultMaterialShaderConstants::PIPELINE_LAYOUT_DEPTH); in CreateDefaultShaderData()343 …shaderMgr.GetVertexInputDeclarationHandle(DefaultMaterialShaderConstants::VERTEX_INPUT_DECLARATION… in CreateDefaultShaderData()
429 shaderMgr.GetPipelineLayoutHandle(DefaultMaterialShaderConstants::PIPELINE_LAYOUT_DEPTH); in CreateDefaultShaderData()432 …shaderMgr.GetVertexInputDeclarationHandle(DefaultMaterialShaderConstants::VERTEX_INPUT_DECLARATION… in CreateDefaultShaderData()
272 shaderMgr_.GetRenderSlotId(DefaultMaterialShaderConstants::RENDER_SLOT_FORWARD_OPAQUE); in GetDefaultRenderSlots()275 …(1ull << uint64_t(shaderMgr_.GetRenderSlotId(DefaultMaterialShaderConstants::RENDER_SLOT_DEFERRED_… in GetDefaultRenderSlots()278 shaderMgr_.GetRenderSlotId(DefaultMaterialShaderConstants::RENDER_SLOT_FORWARD_TRANSLUCENT); in GetDefaultRenderSlots()282 shaderMgr_.GetRenderSlotId(DefaultMaterialShaderConstants::RENDER_SLOT_DEPTH); in GetDefaultRenderSlots()285 …(1ull << uint64_t(shaderMgr_.GetRenderSlotId(DefaultMaterialShaderConstants::RENDER_SLOT_DEPTH_VSM… in GetDefaultRenderSlots()
75 struct DefaultMaterialShaderConstants { struct
610 … ? shaderMgr.GetRenderSlotId(DefaultMaterialShaderConstants::RENDER_SLOT_FORWARD_TRANSLUCENT) in GetDefaultMaterialShaderData()611 … : shaderMgr.GetRenderSlotId(DefaultMaterialShaderConstants::RENDER_SLOT_FORWARD_OPAQUE); in GetDefaultMaterialShaderData()625 …const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(DefaultMaterialShaderConstants::RENDER_SLO… in GetDefaultMaterialShaderData()
737 DefaultMaterialShaderConstants::VERTEX_INPUT_DECLARATION_FORWARD)); in InitializeBuilder()
872 DefaultMaterialShaderConstants::VERTEX_INPUT_DECLARATION_FORWARD)); in GatherMeshData()2567 DefaultMaterialShaderConstants::RENDER_SLOT_FORWARD_OPAQUE, dmShaderData_.opaque); in GLTF2Importer()2569 DefaultMaterialShaderConstants::RENDER_SLOT_FORWARD_TRANSLUCENT, dmShaderData_.blend); in GLTF2Importer()2570 …FillShaderData(entityMgr, uriManager_, gpuHandleManager_, DefaultMaterialShaderConstants::RENDER_S… in GLTF2Importer()2819 DefaultMaterialShaderConstants::VERTEX_INPUT_DECLARATION_FORWARD)); in StartPhase()
1275 DefaultMaterialShaderConstants::RENDER_SLOT_FORWARD_OPAQUE, dmShaderData_.opaque); in Initialize()1277 DefaultMaterialShaderConstants::RENDER_SLOT_FORWARD_TRANSLUCENT, dmShaderData_.blend); in Initialize()1279 DefaultMaterialShaderConstants::RENDER_SLOT_DEPTH, dmShaderData_.depth); in Initialize()
2452 CORE3D_NS::DefaultMaterialShaderConstants::VERTEX_INPUT_DECLARATION_FORWARD)); in CreateMeshFromArrays()