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Searched refs:DefaultMaterialShaderConstants (Results 1 – 11 of 11) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_env.cpp136 shaderMgr.GetPipelineLayoutHandle(DefaultMaterialShaderConstants::PIPELINE_LAYOUT_ENV); in InitNode()
139 shaderHandle_ = shaderMgr.GetShaderHandle(DefaultMaterialShaderConstants::ENV_SHADER_NAME); in InitNode()
508DefaultMaterialShaderConstants::ENV_SHADER_NAME, MULTIVIEW_VARIANT_NAME) in ResetRenderSlotData()
509 … : shaderMgr.GetShaderHandle(DefaultMaterialShaderConstants::ENV_SHADER_NAME); in ResetRenderSlotData()
H A Drender_node_default_material_render_slot.cpp659 shaderMgr.GetPipelineLayoutHandle(DefaultMaterialShaderConstants::PIPELINE_LAYOUT_FORWARD); in CreateDefaultShaderData()
662 …shaderMgr.GetVertexInputDeclarationHandle(DefaultMaterialShaderConstants::VERTEX_INPUT_DECLARATION… in CreateDefaultShaderData()
981 DefaultMaterialShaderConstants::RENDER_SLOT_FORWARD_OPAQUE); in EvaluateFogBits()
983 DefaultMaterialShaderConstants::RENDER_SLOT_FORWARD_TRANSLUCENT); in EvaluateFogBits()
H A Drender_node_default_depth_render_slot.cpp340 shaderMgr.GetPipelineLayoutHandle(DefaultMaterialShaderConstants::PIPELINE_LAYOUT_DEPTH); in CreateDefaultShaderData()
343 …shaderMgr.GetVertexInputDeclarationHandle(DefaultMaterialShaderConstants::VERTEX_INPUT_DECLARATION… in CreateDefaultShaderData()
H A Drender_node_default_shadow_render_slot.cpp429 shaderMgr.GetPipelineLayoutHandle(DefaultMaterialShaderConstants::PIPELINE_LAYOUT_DEPTH); in CreateDefaultShaderData()
432 …shaderMgr.GetVertexInputDeclarationHandle(DefaultMaterialShaderConstants::VERTEX_INPUT_DECLARATION… in CreateDefaultShaderData()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_material.cpp272 shaderMgr_.GetRenderSlotId(DefaultMaterialShaderConstants::RENDER_SLOT_FORWARD_OPAQUE); in GetDefaultRenderSlots()
275 …(1ull << uint64_t(shaderMgr_.GetRenderSlotId(DefaultMaterialShaderConstants::RENDER_SLOT_DEFERRED_… in GetDefaultRenderSlots()
278 shaderMgr_.GetRenderSlotId(DefaultMaterialShaderConstants::RENDER_SLOT_FORWARD_TRANSLUCENT); in GetDefaultRenderSlots()
282 shaderMgr_.GetRenderSlotId(DefaultMaterialShaderConstants::RENDER_SLOT_DEPTH); in GetDefaultRenderSlots()
285 …(1ull << uint64_t(shaderMgr_.GetRenderSlotId(DefaultMaterialShaderConstants::RENDER_SLOT_DEPTH_VSM… in GetDefaultRenderSlots()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Ddefault_material_constants.h75 struct DefaultMaterialShaderConstants { struct
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp610 … ? shaderMgr.GetRenderSlotId(DefaultMaterialShaderConstants::RENDER_SLOT_FORWARD_TRANSLUCENT) in GetDefaultMaterialShaderData()
611 … : shaderMgr.GetRenderSlotId(DefaultMaterialShaderConstants::RENDER_SLOT_FORWARD_OPAQUE); in GetDefaultMaterialShaderData()
625 …const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(DefaultMaterialShaderConstants::RENDER_SLO… in GetDefaultMaterialShaderData()
H A Dmesh_util.cpp737 DefaultMaterialShaderConstants::VERTEX_INPUT_DECLARATION_FORWARD)); in InitializeBuilder()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp872 DefaultMaterialShaderConstants::VERTEX_INPUT_DECLARATION_FORWARD)); in GatherMeshData()
2567 DefaultMaterialShaderConstants::RENDER_SLOT_FORWARD_OPAQUE, dmShaderData_.opaque); in GLTF2Importer()
2569 DefaultMaterialShaderConstants::RENDER_SLOT_FORWARD_TRANSLUCENT, dmShaderData_.blend); in GLTF2Importer()
2570 …FillShaderData(entityMgr, uriManager_, gpuHandleManager_, DefaultMaterialShaderConstants::RENDER_S… in GLTF2Importer()
2819 DefaultMaterialShaderConstants::VERTEX_INPUT_DECLARATION_FORWARD)); in StartPhase()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp1275 DefaultMaterialShaderConstants::RENDER_SLOT_FORWARD_OPAQUE, dmShaderData_.opaque); in Initialize()
1277 DefaultMaterialShaderConstants::RENDER_SLOT_FORWARD_TRANSLUCENT, dmShaderData_.blend); in Initialize()
1279 DefaultMaterialShaderConstants::RENDER_SLOT_DEPTH, dmShaderData_.depth); in Initialize()
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp2452 CORE3D_NS::DefaultMaterialShaderConstants::VERTEX_INPUT_DECLARATION_FORWARD)); in CreateMeshFromArrays()